FPS

TF2 Trading: Copying Overwatch

It is funny to see that the table has turned between Team Fortress 2 and Overwatch. In the previous months, people has nothing to say but Overwatch is just Team Fortress 2 with better graphics (which Blizzard admittedly taken concepts from different shooters including Team Fortress 2). Yeah, I am pretty sure those people haven’t tried Overwatch before commenting like that or watched Blizzard interviews and press cons. Now, TF2 is learning from the success of Overwatch. Valve are implementing game modes and other stuff in TF2 that they see are working for Overwatch. I guess, it is a give and take of ideas? TF2 trading ideas? Yeah, that sort, if you will.

TF2 Trading Ideas but Still Short

There is nothing wrong with the copying of this and copying of that between games. Moreover, if they are in the same game genre, there will be similarities and copying of ideas. It is not wrong, in my opinion, if you would copy another aspect of a competitor’s game so as long as you make it better. Take a look at World of Warcraft. People would say or said that they only copied Everquest, right? Blizzard’s biggest moneymaker was just from an existing idea but made better. Same goes for their other games i.e. Hearthstone to Magic: The Gathering, Starcraft to any other RTS existed before it and of course, Overwatch to objective type shooter.

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Team Fortress 2 though, man, they fell short. Even on the copying of what is working for Overwatch, they failed. I have seen so much comments on how Valve continues to not disappoint on disappointing their players. Take this post in Reddit, there are so many people commenting on all the faults and the shortcomings in TF2 even if they tried updating in the game that of Overwatch. So yeah, sad but true and sometimes rage inducing, to be quite honest. And no, inb4 put out more TF2 items, that will not work as well for sure. So yeah, hopefully this changes soon. If not, we will really have to say goodbye to TF2.

TF2: Medic, Demoman and Medic

Okay, we got distracted by some topics last week, let us go back to taking a look at the recent changes. Now, for Medic, Demoman and Engineer. Definitely, Valve trying to make TF2 Trading active again with these changes to make Team Fortress 2 fresh.

TF2 Trading: Changes

Medic

Base

All Mediguns allow the Medic to match the speed of their heal target

Previously only available on The Quick Fix

Quick Fix

berCharge rate reduced to +15% (from +25%)

Overdose

Increased movement speed bonus to +20% (from +10%)

Increased damage penalty to -15% (from -10%)

Dropped Mediguns

Stored UberCharge begins to decay over time after coming to rest

Demoman

Base All boots now require a shield to activate any move speed bonus listed on the item

The Iron Bomber Decreased the fuse time to 1.4 seconds (from 2.0)

The Quickiebomb Launcher Increased charge time reduction to -70% (from -50%) Increased damage bonus for (max) charged shots to +35% (from +25%) Increased clip size penalty to -50% (from -25%) Removed “Stickybombs fizzle 4 seconds after landing”

The Sticky Jumper Updated model/materials and sound

Engineer

Base Level 1 teleporters now cost 50 metal (previously 125)

Widowmaker Damage increased +10% when attacking the same target as your sentry

Eureka Effect

Reduced “50% less metal from Dispensers and Pickups” to 20%

Added “Teleporters cost 50% less metal”

The Short Circuit

Base projectile attack is -10 metal (hit or miss) and then add -5 metal for each projectile destroyed (sometimes a buff, sometimes a nerf)

The Pomson

Fixed an exploit with shooting through your own buildings

Increased close-range damage to 72 (from 62)

Reduced long-range damage to 32 (from 42)

Updated projectile impact sound

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So, with these changes, Team Fortress 2 players will become more active again in playing the game. This also means that players will be having to change their usual playstyle to cope in these changes. TF2 Items will definitely sell again with the players coming back to play TF2. That’s something to assume, right? Hopefully!

Steam Keys Esports: State of Overwatch Pro Scene

The video above contains a few criticisms on the Overwatch pro scene. With Overwatch being hugely successful as of late and its momentum has showed no signs of stopping yet, as well as it getting better and better with each timely patch, folks wonder how it will fair as an e-sport.

It’s plenty obvious that the game, at its very core, is highly competitive and highly rewarding. It’s got great gameplay mechanics, superb characters in both playability and uniqueness, and it’s got some of the most interesting ideas ever to be introduced in a team-based FPS.

But that doesn’t mean jack-squat if it can’t hold up against the modern e-sports greats like Dota or CS:GO. The biggest fear folks have here is the watchability of it. In other words, if it can be a spectator sport or not. You’ll find all the arguments in the video above, so I’m just going to focus on my counter arguments instead. Or you could just go judge it for yourself even if you don’t have any Steam redeem code of it.

Steam Keys: Getting it Out of the Way

To cut it short, I completely disagree with the video about the current state of Overwatch pro gaming; Overwatch is a fine spectator sport. But, frankly, aside from the level of pro players right now really not being up to par with Envyus, it’s the cameraman that has the real responsibility for it. I’ve seen a ton of matches where the guy controlling the camera simply knew where, when, and who to focus on at key moments of a clash. That makes all the difference in the world and you can easily bypass the hundred other things happening on screen so long as the cameraman knows what to do and what to focus on, either by getting into the perspective of a player or going for a bird’s eye view.

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I’ve also seen a lot of the opposite where the cameraman had apparently no freaking idea what to do. I see a Roadhog ult about to quad environmental kill from a pivotal situation and then, suddenly, camera tracks some Reaper coming back to the fight from the spawn room. Quality camerawork at its finest.

There really isn’t any other issue with its watchability other than that. The pro teams will, eventually, get good enough to take down Envyus and we’ll see a more balanced assortment of teams in the competitive meta without a single team dominating everybody. For now, it’s still pretty amazing and I suggest you all try and watch Overwatch pro games, Steam keys or not, and judge for yourself with an open mind.

TF2 Trading: Laugh Out Loud

Team Fortress 2 might be pushed back into the shadows by Overwatch but animations related or about Team Fortress 2 never fails to entertain. Former TF2 players might go back to playing the game on just how funny this is and in turn spark TF2 Trading as well.

TF2 Trading: Funny Video

Enjoy!

 

This is the transcript of the video just in case you didn’t understand some of them.

“But I mean, Team Fortress 2 is just way too rediculous four you to- ’cause, it’s all the same thing. It’s like… I dunno.

You get the Scout. And you put him in a wig. And then he looks at the sun a bunch. And then, there’s Femscout. You put her in a wig too. Then, the Spy’s the bad guy…

Uh…

Femscout’s gonna have to die at some point, ’cause….

Fuck that shit.

And then, Scout’s sad. And then he has a sword. And then he fights demons. And then, Femscout’s back, she didn’t really die, becasue it was the Spy.

And then… uh….

Scout has to fight femscout. And he kicks her into the sun. And then he realizes what he’s done. And then he’s real sad. Then he’s on a bed. Then he looks at a gun. Then he’s about to shoot himself, but he’s like:

‘Nah, this ‘aint cool.’

So then he goes…

… drives a bike…

Off into the Sunset. And then the sun turns into his mom’s head. And it turns to the camera and mouths the words:

‘Ya’ done did good, kid’

And that’s the end of the show.

That’s every drama tf2 video.”

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I was literally laughing my heart out while watching this. There were parts that I didn’t understand but I think that’s where it hit the spot, when the video made you “wtf”. There were some TF2 Items in the video as well like the hats. Hope you enjoyed this video as much as I did and credits to the owner and uploader!

TF2 Market: Uh Oh

Bad news for Team Fortress 2 as their strongest competitor, Overwatch, has released trailers and news on a new character in the game and balances / fixes as well. As Team Fortress 2 just released their competitive mode and new quick match mode, Overwatch coincidentally (I would like to think) has new content. This will for sure affect the TF2 Market again.

TF2 Market in Danger Again

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PATCH FEATURES

New Hero: Ana (Support)
After being out of the fight for several years, one of Overwatch’s founding members is returning. Introducing Ana—a battle-scarred veteran who supports her teammates from a distance using a unique and highly specialized collection of weapons.

Ana’s primary weapon is her Biotic Rifle, which fires long-range darts that can restore the health of her allies or deal ongoing damage to her enemies. Meanwhile, her Biotic Grenade is perfect for a close-quarters clash, simultaneously healing teammates and injuring foes caught in its small area of effect. (Affected allies will also receive a temporary increase to all incoming healing, while affected enemies can’t be healed for a few moments.) And if the battle starts to get out of hand, Ana’s sidearm can fire a Sleep Dart, knocking her adversaries unconscious.

Plus, Ana’s ultimate ability, Nano Boost, empowers one of her teammates, granting faster movement, increased damage, and resistance to enemy attacks.

To learn more about Ana, click here.

GENERAL UPDATES

Gameplay

  • If a match goes into Overtime for more than 20 seconds, the fuse will now start to “burn down” more quickly
  • Players now respawn more slowly during Overtime (increased spawn time by 2 seconds)

 

Competitive Play

  • Competitive Play matches can now only have one of each hero per team. For more info, click here.

 

Miscellaneous

  • Added Ana as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes
  • Timing on Zenyatta’s Rapid Discord achievement is more lenient
  • Targeted teammates now respond by saying “I’m with you,” when players use the “Group Up” communication
  • Renamed five sprays to avoid duplicate titles

You might say that this doesn’t concern Team Fortress 2. Absolutely the opposite. This greatly affects Team Fortress 2 because it fuels again the hype train in Overwatch. People will trade TF2 again for Overwatch because of this new character and changes. Hopefully this wouldn’t though because I have love for both games.

 

Dead by Daylight Review Part 1 – Steam Codes Spotlight

The 80’s horror thematic has been relatively untouched in recent years save for a few games like Until Dawn on consoles. While it’s an amazing game, it, sadly, has no Steam codes to speak of, so we connoisseurs of this relatively campy genre had to wait for a good long while. And, who would have thought that we’d be getting two of these at the same time? While Friday the 13th is backed by a gloriously powerful IP, Dead by Daylight is no slouch at all with a very unique multiplayer experience that still retains the essence of dread and terror we felt from those very same 80’s movies.

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Steam Codes: Dead by Daylight in a Nutshell

The game, at its core, is very simple: It’s essentially Evolve in reverse. A player controlled serial killer hunts down 4 other players who take on the role of prey and/or victims as the latter attempt to outmaneuver, outwit, and escape the former. In a map, there are basically five generators that the teens must activate in order to open up the exit doors, enabling them to claim victory over the serial killer. But this does take a lot of time and skill, as well as taking on the numerous quick time events that come along with starting a generator. Failing to do a couple of QTEs will blow a fuse in the generator, making it even more difficult for survivors to escape. In fact, this even alerts the serial killer player to their location and can make it much more impossible to start said generators in peace.

What about the serial killer? Well, all he has to do is, uh, kill them. It’s a wee bit more complicated than it sounds because the players that play the killer have their own mechanics and rules to follow, as if they were playing a different game all entirely. In true 80’s horror fashion, the killer is, of course, unkillable, and has the odd ability to chase down healthy survivors with ease despite the essentially permanent dread walk from the likes of Jason and other noteworthy antagonists. However, just like Jason and other antagonists, killers have a lot of trouble navigating small and narrow spaces like windows, corridors, and is easily stopped by simple, makeshift blockages in paths. Killers also have to play in the first person, unlike the prey who play in third person, giving the former a narrower field of view. Killing a survivor isn’t as simple as lopping off their heads, but killers must rely on a “bleed out” mechanic in order to fully eliminate a player. They can either wait for it where they struck down the survivor or hang them by a meat hook in your “safe” space, but will essentially have to wait it out. They can be rescued at any point if they’re not too careful, putting them back into the game.

It makes for tense games, with on-the-fly decision making and rounds filled with do-or-die moments, each of which gives every game a climactic feel: you either escape or you get horribly killed. There’s an astonishing feeling of dread when you’re being hunted: the killer projects a blood red vision cone showing where they’re looking, and seeing that creep up on you – as well as hearing the the chase theme that suddenly begins to intensify as they get closer – is creepy and unnerving. Willing to purchase the Steam codes or not, Just seeing the killer is enough to spook even experienced players: they move quickly, but are animated as to appear to be doing the Michael Myers walk, looming not running, and their sheer size projects an air of hideous inevitability should you be caught. Bit by bit, this is looking great to get a Steam redeem code for it, isn’t it?

Continued in the next part.

 

TF2 Trading: Changes Continued

Last time I shared to you guys the changes made to the first three classes (Scout, Soldier and Sniper) in Team Fortress 2. These changes and balances were made in accordance with the new competitive mode and the new quick play mode. Good thing that Valve made these changes so that Team Fortress 2 will at least become a little fresher than the usual. This might make TF2 Trading a little more active as well, who knows?

TF2 Trading: Heavy, Spy and Pyro Changes

Again, this is from a nice poster from Reddit:

Heavy

Natascha and Brass Beast

20% damage resistance now only applies when spun up and below 50% max health

Huo-Long Heater

Added -10% damage

Added +25% increased damage vs. burning players

Reduced ammo drain to -4/sec (from -6)

Reduced pulse damage from Ring of Fire to 12 (from 15) due to increased damage vs. burning

Buffalo Steak Sandvich

Fixed “damage taken” multiplier accidentally being +10%, instead of the listed +25%

Spy

Base

Max speed increased to 320 (from 300)

Enforcer

Attacks pierce resist and absorb effects from all sources

Pyro

All Flamethrowers

Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%

Medics hear a “healing interrupted” sound when this is happening to their heal target

The Manmelter

Removed (hidden) 20% fire rate penalty

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With the balances and changes, players will have to play differently which is a good thing. Team Fortress might be old but these little patches can bring a whole new ballgame to Team Fortress 2. I saw some people comment that it’s a miracle that there’s a new patch which is true. They are happy that there is but they also don’t want to overhype it because there is nothing to be hyped about. Well, at least there’s a chance that there will be more TF2 Items available in the store! We will continue next time for the last three class changes!

TF2 Market: Do You Know This Already?

We all have that favorite role in Team Fortress 2. We prefer this certain class more than the other classes in the game because we are so comfortable playing with that role therefore we perform best. I assume that most Team Fortress 2 players don’t know the every detail of the changes in the new big update for their classes like they do not know the trend in the TF2 Market. Do not worry, we will cover them here!

 

TF2 Market: Class Changes for Scout, Soldier and Sniper

With the help of a good Samaritan in Reddit, we got the changes for Scout, Soldier and Sniper. We will cover the rest of the lineup on the next write-up.

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Scout

Crit-A-Cola

Added Marked-for-Death debuff for 2 seconds after the buff effect expires

The Soda Popper

Added “On hit: build Hype”

Removed “build hype by running around”

Shortstop

Added an Alt-fire attack — reach out and shove someone!

Removed +healing bonus

Reduced pushback vuln to +20% (from +40%)

Sun on a stick

Take 25% less damage from fire while deployed

Soldier

The Righteous Bison

Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly

Per-shot damage has been increased to compensate, resulting in slightly more damage on average

Point-blank deals 54 damage (previously 20-80)

Maximum range deals 24 damage (previously 14-56)

Slowed projectile by 30%

Projectile damage reduced by 25% for each enemy penetrated

Updated projectile impact sound

The Disciplinary Action

Reduced duration of speed bonus on teammates to 2 seconds (from 3)

The Rocket Jumper

Updated model/materials and sound

Sniper

Cozy Camper

Now requires a full charge to gain flinch resistance

The Sydney Sleeper

When fully charged, or when making a headshot, now applies Jarate in a radius

Scoped shots now extinguish teammates

The Cleaner’s Carbine

Removed hidden +10% damage taken multiplier while under the effects

The thought to trade TF2 for another game shouldn’t cross your mind because these changes brings a new excitement to the game. Look forward for the rest of the changes in my next post!