Steam Keys Esports: State of Overwatch Pro Scene

The video above contains a few criticisms on the Overwatch pro scene. With Overwatch being hugely successful as of late and its momentum has showed no signs of stopping yet, as well as it getting better and better with each timely patch, folks wonder how it will fair as an e-sport.

It’s plenty obvious that the game, at its very core, is highly competitive and highly rewarding. It’s got great gameplay mechanics, superb characters in both playability and uniqueness, and it’s got some of the most interesting ideas ever to be introduced in a team-based FPS.

But that doesn’t mean jack-squat if it can’t hold up against the modern e-sports greats like Dota or CS:GO. The biggest fear folks have here is the watchability of it. In other words, if it can be a spectator sport or not. You’ll find all the arguments in the video above, so I’m just going to focus on my counter arguments instead. Or you could just go judge it for yourself even if you don’t have any Steam redeem code of it.

Steam Keys: Getting it Out of the Way

To cut it short, I completely disagree with the video about the current state of Overwatch pro gaming; Overwatch is a fine spectator sport. But, frankly, aside from the level of pro players right now really not being up to par with Envyus, it’s the cameraman that has the real responsibility for it. I’ve seen a ton of matches where the guy controlling the camera simply knew where, when, and who to focus on at key moments of a clash. That makes all the difference in the world and you can easily bypass the hundred other things happening on screen so long as the cameraman knows what to do and what to focus on, either by getting into the perspective of a player or going for a bird’s eye view.

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I’ve also seen a lot of the opposite where the cameraman had apparently no freaking idea what to do. I see a Roadhog ult about to quad environmental kill from a pivotal situation and then, suddenly, camera tracks some Reaper coming back to the fight from the spawn room. Quality camerawork at its finest.

There really isn’t any other issue with its watchability other than that. The pro teams will, eventually, get good enough to take down Envyus and we’ll see a more balanced assortment of teams in the competitive meta without a single team dominating everybody. For now, it’s still pretty amazing and I suggest you all try and watch Overwatch pro games, Steam keys or not, and judge for yourself with an open mind.

Eve Plex: Sharing Part 4

Here is the last part of a great sharing why Eve Online is one of the best games out in the market right now. If you didn’t know the part that came before this, please take a look in the list of my posts. Yeah, I would link you the other parts but this is already the last part of four parts. Anyways, hope you can relate with this guy talking about his experience and some things about some Eve Online Ships.

Eve Plex: Continuation

And it’s this level of interaction that makes this a very REAL world in a digital space. Despite all of the scientific accuracy in Elite Dangerous, you never escape the cockpit; the knowledge of being in a simulation. A false environment, no matter how believable from a distance, will never make up for the depth of and truth behind the social constructs in EVE Online.

I know this is a bit overlong for a lover letter, but I guess all I’m really trying to say is that I wish I had come here sooner, and I’ll probably be here awhile.

FINAL NOTE: Minmatar ships look like a three year old built them out of leftover Legos after his big brother used all the good pieces. (And now you will all focus on this statement instead of the story.)

POST FINAL NOTE: This is one of the first things I’ve ever posted on Reddit, and I really didn’t expect this many people to read a long ass post like this – but oh yeah, these are EVE players. Thanks guys 🙂

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It was a refreshing read when you get to realize that all of the things he said is what made me stay in Eve Online as well. It’s as if he just told my experience or read my mind and wrote all of it. Yeah, I do wish too that I did play Eve Online sooner. With all those Eve Ships, the economy, the interaction with other people, etc. Eve Online is absolutely great.

TF2 Trading: Laugh Out Loud

Team Fortress 2 might be pushed back into the shadows by Overwatch but animations related or about Team Fortress 2 never fails to entertain. Former TF2 players might go back to playing the game on just how funny this is and in turn spark TF2 Trading as well.

TF2 Trading: Funny Video

Enjoy!

 

This is the transcript of the video just in case you didn’t understand some of them.

“But I mean, Team Fortress 2 is just way too rediculous four you to- ’cause, it’s all the same thing. It’s like… I dunno.

You get the Scout. And you put him in a wig. And then he looks at the sun a bunch. And then, there’s Femscout. You put her in a wig too. Then, the Spy’s the bad guy…

Uh…

Femscout’s gonna have to die at some point, ’cause….

Fuck that shit.

And then, Scout’s sad. And then he has a sword. And then he fights demons. And then, Femscout’s back, she didn’t really die, becasue it was the Spy.

And then… uh….

Scout has to fight femscout. And he kicks her into the sun. And then he realizes what he’s done. And then he’s real sad. Then he’s on a bed. Then he looks at a gun. Then he’s about to shoot himself, but he’s like:

‘Nah, this ‘aint cool.’

So then he goes…

… drives a bike…

Off into the Sunset. And then the sun turns into his mom’s head. And it turns to the camera and mouths the words:

‘Ya’ done did good, kid’

And that’s the end of the show.

That’s every drama tf2 video.”

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I was literally laughing my heart out while watching this. There were parts that I didn’t understand but I think that’s where it hit the spot, when the video made you “wtf”. There were some TF2 Items in the video as well like the hats. Hope you enjoyed this video as much as I did and credits to the owner and uploader!

TF2 Market: Uh Oh

Bad news for Team Fortress 2 as their strongest competitor, Overwatch, has released trailers and news on a new character in the game and balances / fixes as well. As Team Fortress 2 just released their competitive mode and new quick match mode, Overwatch coincidentally (I would like to think) has new content. This will for sure affect the TF2 Market again.

TF2 Market in Danger Again

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PATCH FEATURES

New Hero: Ana (Support)
After being out of the fight for several years, one of Overwatch’s founding members is returning. Introducing Ana—a battle-scarred veteran who supports her teammates from a distance using a unique and highly specialized collection of weapons.

Ana’s primary weapon is her Biotic Rifle, which fires long-range darts that can restore the health of her allies or deal ongoing damage to her enemies. Meanwhile, her Biotic Grenade is perfect for a close-quarters clash, simultaneously healing teammates and injuring foes caught in its small area of effect. (Affected allies will also receive a temporary increase to all incoming healing, while affected enemies can’t be healed for a few moments.) And if the battle starts to get out of hand, Ana’s sidearm can fire a Sleep Dart, knocking her adversaries unconscious.

Plus, Ana’s ultimate ability, Nano Boost, empowers one of her teammates, granting faster movement, increased damage, and resistance to enemy attacks.

To learn more about Ana, click here.

GENERAL UPDATES

Gameplay

  • If a match goes into Overtime for more than 20 seconds, the fuse will now start to “burn down” more quickly
  • Players now respawn more slowly during Overtime (increased spawn time by 2 seconds)

 

Competitive Play

  • Competitive Play matches can now only have one of each hero per team. For more info, click here.

 

Miscellaneous

  • Added Ana as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes
  • Timing on Zenyatta’s Rapid Discord achievement is more lenient
  • Targeted teammates now respond by saying “I’m with you,” when players use the “Group Up” communication
  • Renamed five sprays to avoid duplicate titles

You might say that this doesn’t concern Team Fortress 2. Absolutely the opposite. This greatly affects Team Fortress 2 because it fuels again the hype train in Overwatch. People will trade TF2 again for Overwatch because of this new character and changes. Hopefully this wouldn’t though because I have love for both games.

 

Eve Plex: Sharing Part 3

Here is the continuation of last time’s insight I shared to you guys. It might not be about Eve Plex but still interesting.

Eve Plex: Continuation

I’ve been in this corporation for about a week, and I now see why I truly hesitated at first to find one. I was looking at these corporations like they were guilds or clans from other MMOs, and that couldn’t be further from the truth. I knew they were a major part of EVE, but they’re far more than that. They’re central to the very structure of the experience. This isn’t some group of players that need other trusted people to help in raids now and then. This is an organization of loyalists with a shared vision, complete with the political complexities of interacting with other organizations – many that share a similar level of zealousness. I recognize I may have gotten lucky finding a corporation this good, but even if there are objectively better ones out there, this corporation is now my country, my birthplace, and my home.

You have neighbors. Alliances. Enemies. One day, a friendly visitor from another system started a conversation with me and we talked for a few minutes while I mined, like a next door neighbor peeking his head over the fence in your backyard just to say hi. Another day we received a war declaration and so an experienced player rounded up all of the newer pilots out to teach fleet tactics, and to practice in scrimmages.

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Don’t be like this guy

 

I liked the part where some stranger actually talked to him. I actually appreciate meeting and playing with strangers online in an MMORPG than just hanging around and playing with real life friends. The unexpected addition of random players in my friends list is a wonderful feeling and even if your real life friends aren’t online, you have someone to look forward to in the game aside from them. Yeah, normally those in-game friends are usually online if your real life friends are not online. I can definitely say I would buy Eve Plex for them because they keep me company when I need one.

How about you? What do you think of this part of his story? Let us know!

Dead by Daylight Review Part 1 – Steam Codes Spotlight

The 80’s horror thematic has been relatively untouched in recent years save for a few games like Until Dawn on consoles. While it’s an amazing game, it, sadly, has no Steam codes to speak of, so we connoisseurs of this relatively campy genre had to wait for a good long while. And, who would have thought that we’d be getting two of these at the same time? While Friday the 13th is backed by a gloriously powerful IP, Dead by Daylight is no slouch at all with a very unique multiplayer experience that still retains the essence of dread and terror we felt from those very same 80’s movies.

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Steam Codes: Dead by Daylight in a Nutshell

The game, at its core, is very simple: It’s essentially Evolve in reverse. A player controlled serial killer hunts down 4 other players who take on the role of prey and/or victims as the latter attempt to outmaneuver, outwit, and escape the former. In a map, there are basically five generators that the teens must activate in order to open up the exit doors, enabling them to claim victory over the serial killer. But this does take a lot of time and skill, as well as taking on the numerous quick time events that come along with starting a generator. Failing to do a couple of QTEs will blow a fuse in the generator, making it even more difficult for survivors to escape. In fact, this even alerts the serial killer player to their location and can make it much more impossible to start said generators in peace.

What about the serial killer? Well, all he has to do is, uh, kill them. It’s a wee bit more complicated than it sounds because the players that play the killer have their own mechanics and rules to follow, as if they were playing a different game all entirely. In true 80’s horror fashion, the killer is, of course, unkillable, and has the odd ability to chase down healthy survivors with ease despite the essentially permanent dread walk from the likes of Jason and other noteworthy antagonists. However, just like Jason and other antagonists, killers have a lot of trouble navigating small and narrow spaces like windows, corridors, and is easily stopped by simple, makeshift blockages in paths. Killers also have to play in the first person, unlike the prey who play in third person, giving the former a narrower field of view. Killing a survivor isn’t as simple as lopping off their heads, but killers must rely on a “bleed out” mechanic in order to fully eliminate a player. They can either wait for it where they struck down the survivor or hang them by a meat hook in your “safe” space, but will essentially have to wait it out. They can be rescued at any point if they’re not too careful, putting them back into the game.

It makes for tense games, with on-the-fly decision making and rounds filled with do-or-die moments, each of which gives every game a climactic feel: you either escape or you get horribly killed. There’s an astonishing feeling of dread when you’re being hunted: the killer projects a blood red vision cone showing where they’re looking, and seeing that creep up on you – as well as hearing the the chase theme that suddenly begins to intensify as they get closer – is creepy and unnerving. Willing to purchase the Steam codes or not, Just seeing the killer is enough to spook even experienced players: they move quickly, but are animated as to appear to be doing the Michael Myers walk, looming not running, and their sheer size projects an air of hideous inevitability should you be caught. Bit by bit, this is looking great to get a Steam redeem code for it, isn’t it?

Continued in the next part.

 

Dead by Daylight Review Part 2 – Redeem Code Spotlight

Continued from Dead by Daylight Review Part 1 – Steam Codes Spotlight

At its very core, Dead by Daylight is scary as scary can be. With randomly generated maps, teams will be using the environment to their advantage as killers will bypass them completely though their menacing looms and larger-than-life unpredictability. It’s a series of fear-driven encounters that have both sides running frantically to outwit each other. While it’s a great game, this sort of gameplay is weak against developing metas, as with most competitive games. Well, just think about it; you’re playing as a lone killer against a team of well coordinated survivors – you are definitely going to lose.

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Right now, the survivors definitely have the greater advantage over the killers. Though, one could also say that killers are underpowered instead, but it still shows that fights against coordinated survivor teams or even just from well-experienced players make the game a bit too one-sided. With the meta of the game right now, the slow movement speed of killers are easily exploited and outclassed by the clear advantages of survivors. Though killers have their own sets of abilities to tip the scales in their favor, it still feels like they are too underpowered for their own good.

Other issues also grate, particularly the fact that at every turn the survivors get second chances, from needing to be hit twice, to (potentially) wriggling free of your grasp when carrying them to a more advantageous spot, to the speed at which the survivors can free others from the meathooks you hang them on to kill them. Visually, it can often appear very muddy and washed out, which isn’t great for spotting or tracking targets (if you’re looking for someone who’s been downed you can forget it).

The progression system in the game could use a little more work as well. Akin to the system in place for Payday, players get some xp and perks after every match, like a slight, but permanent, boost to move speed, but it isn’t so much that it will help a lot in the long run. It’s pretty shallow at the moment but, of course, this could change in the future. The game is great overall and the sense of dread is authentically amazing that you’ll be able to dismiss some of the glaring problems at its core for quite some time. Given a bit more time to develop, this could turn out to be a good staple of gaming like the Left 4 Dead series. Here’s to hoping.

Redeem Codes: Is it Worth it?

So, should you buy it? It’s great but not great enough for you to blow your money on PC redeem code or Xbox redeem code right this instant. It’s more worth it if you just wait for a sale.