Multiplayer

Steam Keys: Quake Champions at Quakecon

It’s now official that the original franchise that put the FPS genre on the map is joining the fray of the budding FPS e-sports scene with Quake Champions. It’s invariably a revival of its arena shooter franchise with the twist of the growing popularity of being a team-based shooters like Overwatch and Team Fortress 2.

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Despite the hype of hardcore Quake fans, Quake champions had a relatively odd reaction when it was showcased in Quakecon 2016. At this point, it’s clear that the developers have to work on a few more things for its marketing before they can assume Steam keys will fly off virtual shelves upon its release in, presumably, late 2017 or early 2018.

Steam Keys E-Sports: Street Fighter Meets Quake

The first thing Tim Willits, creative director of the game, presented was that it wasn’t at all going to change from how diehards know the franchase. High-speed, technical combat with rocket jumping and all the complications that put Quake on the map were still in the game. With a showcase of the classic weaponry in a new engine and era, the audience simply lapped up everything that was thrown at them – that is, until the developers showcased the heroes usable in-game.

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Similar to Mobas like League of Legends and Dota or like other class-based shooters like Overwatch, Quake Champions has its, well, champions do unique things like blinking, acrobatics, flying, and a ton of other stuff that set them apart from other champions, giving them distinct advantages over others. While that sounds great for the common gamer, it wasn’t too well received by the truly diehard Quake fans.

The devs, id Software, hoped that this would be a bit more welcomed by their target audience as they see the champion element of the game more as a supplementary element than anything else, setting itself apart from the likes of Mobas and other team-based shooters by having more focus on individual skill rather than the rock-paper-scissors element these other games have for their class mechanics.

id Software knows exactly that there’s this spot for their classic, high-speed, arena-style game in the industry. However, their biggest fear is ending up making Quake 3 once more, but only with improved visuals. This is the sole reason as to why they want the champions element within the game. But the reaction to it is absolutely mixed at best and quite hostile at worst. There are already tons of comments on the internet that Quake Champions should either have the option to turn off the champion uniqueness and possibly be just as moddable as the previous Quake games. Granted, id Software believes that there is more depth in strategy this way, but they may be forgetting what Quake is famous for: Pure skill.
“Street Fighter Meets Quake,” is what id Software thinks of Quake Champions. It is in the sense that everybody has natural moves like heavy kicks, heavy punches, light kicks and etc., but each character has a certain tinge of uniqueness that sets them apart from one another. However, at the end of the day, no matter what sort of special moves you have, it is always the normal moves (in Quake’s case, normal shooting) is what is going to win you the match. As much as that kind of makes sense, what team-based shooter ISN’T about the shooting? It’s a pretty generic description of what they’re going for, to be completely honest.
There’s going to be a lot more kinks for them to work on if they’re going to want this to be accepted by their loyal fanbase, let alone the casual fanbase that is more likely to get the game e-sports status than any other demographic. I’m feeling quite optimistic about Quake Champions and that it can safely enter the major stage of e-sports, but id Software has a lot of work to do before those Steam keys sell.

 

Steam Keys Esports: Overwatch Banning and Crazy Whining

The latest banwave from Blizzard happened just on the 1st of July and it’s been glorious. Tons of people have been banned and the servers haven’t felt cleaner. I knew that one Soldier 76 in that one game was just too good to be playing fairly!

But I digress; Blizzard has been doing a fantastic job in maintaining the integrity of the game by quickly taking out these script kiddies before their taint spreads farther unlike Valve with their treatment of Team Fortress 2. While CS:GO has its automated VAC bans, it doesn’t take everything out and, sometimes, a lot of hacks get right through, only banning the hackers when a live moderator steps in. And, even then, they aren’t too aggressive on the matter. Hackers on Steam sure get the full worth of their Steam keys.

Unfortunately, for Blizzard’s side, script kiddies certainly get punched in the nuts way before they can start doing stupid crap. But what’s even more hilarious is the fact that these same cheaters have the nerve, gall, balls, or whatever you want to call it, to get angry AT Blizzard for an apparently “unfair” ban.

The failure due to the absence of mind of these people are just astonishing. From CS:GO’s VAC porn reddit page, a certain redditor presented to the public the reactions of people in a unnamed gaming forum where they accept cheating fully. I swear that you will not believe what you’ll be reading. In fact, all the reactions in the photo album of reaction screenshots simply scream “staged” in every sense of the word due to how absolutely baffling the reactions are. Then again, there are stranger things in the world.

You can click on the link above to see the full album of the reactions, but here are a couple down below as a sample of what to expect. Enjoy.

Steam Keys: A Few Samples

 

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Dead by Daylight Review Part 1 – Steam Codes Spotlight

The 80’s horror thematic has been relatively untouched in recent years save for a few games like Until Dawn on consoles. While it’s an amazing game, it, sadly, has no Steam codes to speak of, so we connoisseurs of this relatively campy genre had to wait for a good long while. And, who would have thought that we’d be getting two of these at the same time? While Friday the 13th is backed by a gloriously powerful IP, Dead by Daylight is no slouch at all with a very unique multiplayer experience that still retains the essence of dread and terror we felt from those very same 80’s movies.

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Steam Codes: Dead by Daylight in a Nutshell

The game, at its core, is very simple: It’s essentially Evolve in reverse. A player controlled serial killer hunts down 4 other players who take on the role of prey and/or victims as the latter attempt to outmaneuver, outwit, and escape the former. In a map, there are basically five generators that the teens must activate in order to open up the exit doors, enabling them to claim victory over the serial killer. But this does take a lot of time and skill, as well as taking on the numerous quick time events that come along with starting a generator. Failing to do a couple of QTEs will blow a fuse in the generator, making it even more difficult for survivors to escape. In fact, this even alerts the serial killer player to their location and can make it much more impossible to start said generators in peace.

What about the serial killer? Well, all he has to do is, uh, kill them. It’s a wee bit more complicated than it sounds because the players that play the killer have their own mechanics and rules to follow, as if they were playing a different game all entirely. In true 80’s horror fashion, the killer is, of course, unkillable, and has the odd ability to chase down healthy survivors with ease despite the essentially permanent dread walk from the likes of Jason and other noteworthy antagonists. However, just like Jason and other antagonists, killers have a lot of trouble navigating small and narrow spaces like windows, corridors, and is easily stopped by simple, makeshift blockages in paths. Killers also have to play in the first person, unlike the prey who play in third person, giving the former a narrower field of view. Killing a survivor isn’t as simple as lopping off their heads, but killers must rely on a “bleed out” mechanic in order to fully eliminate a player. They can either wait for it where they struck down the survivor or hang them by a meat hook in your “safe” space, but will essentially have to wait it out. They can be rescued at any point if they’re not too careful, putting them back into the game.

It makes for tense games, with on-the-fly decision making and rounds filled with do-or-die moments, each of which gives every game a climactic feel: you either escape or you get horribly killed. There’s an astonishing feeling of dread when you’re being hunted: the killer projects a blood red vision cone showing where they’re looking, and seeing that creep up on you – as well as hearing the the chase theme that suddenly begins to intensify as they get closer – is creepy and unnerving. Willing to purchase the Steam codes or not, Just seeing the killer is enough to spook even experienced players: they move quickly, but are animated as to appear to be doing the Michael Myers walk, looming not running, and their sheer size projects an air of hideous inevitability should you be caught. Bit by bit, this is looking great to get a Steam redeem code for it, isn’t it?

Continued in the next part.

 

Dead by Daylight Review Part 2 – Redeem Code Spotlight

Continued from Dead by Daylight Review Part 1 – Steam Codes Spotlight

At its very core, Dead by Daylight is scary as scary can be. With randomly generated maps, teams will be using the environment to their advantage as killers will bypass them completely though their menacing looms and larger-than-life unpredictability. It’s a series of fear-driven encounters that have both sides running frantically to outwit each other. While it’s a great game, this sort of gameplay is weak against developing metas, as with most competitive games. Well, just think about it; you’re playing as a lone killer against a team of well coordinated survivors – you are definitely going to lose.

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Right now, the survivors definitely have the greater advantage over the killers. Though, one could also say that killers are underpowered instead, but it still shows that fights against coordinated survivor teams or even just from well-experienced players make the game a bit too one-sided. With the meta of the game right now, the slow movement speed of killers are easily exploited and outclassed by the clear advantages of survivors. Though killers have their own sets of abilities to tip the scales in their favor, it still feels like they are too underpowered for their own good.

Other issues also grate, particularly the fact that at every turn the survivors get second chances, from needing to be hit twice, to (potentially) wriggling free of your grasp when carrying them to a more advantageous spot, to the speed at which the survivors can free others from the meathooks you hang them on to kill them. Visually, it can often appear very muddy and washed out, which isn’t great for spotting or tracking targets (if you’re looking for someone who’s been downed you can forget it).

The progression system in the game could use a little more work as well. Akin to the system in place for Payday, players get some xp and perks after every match, like a slight, but permanent, boost to move speed, but it isn’t so much that it will help a lot in the long run. It’s pretty shallow at the moment but, of course, this could change in the future. The game is great overall and the sense of dread is authentically amazing that you’ll be able to dismiss some of the glaring problems at its core for quite some time. Given a bit more time to develop, this could turn out to be a good staple of gaming like the Left 4 Dead series. Here’s to hoping.

Redeem Codes: Is it Worth it?

So, should you buy it? It’s great but not great enough for you to blow your money on PC redeem code or Xbox redeem code right this instant. It’s more worth it if you just wait for a sale.

Redeem code: Overwatch’s Incoming Competitive Mode

PSN Redeem Code: Blizzard’s Info on Competitive Mode this end of June!

Overwatch’s competitive mode was supposed to be released at the same time with the actual game, but it was then delayed to late June. While it isn’t much of a problem for most folks, it’s been a bone of contention for players that want to take Overwatch to hyper esports levels right off the bat. No matter because it is coming and coming very soon with a lot of reworking, tweaks and rewards.

First of all, the seasons for the competitive mode are expected to last for about three months, lining up properly with the four seasons. Naturally, the first ever season of Overwatch would be the Summer competitive season.

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Next, the company plans to tweak the Assault format to cut down on the number of matches going into Overtime. It happens anywhere from 35 to 50 percent of the time, which Blizzard felt was a bit too high.

Blizzard also overhauled the entire progression system of the game and the competitive tiers that people got used to back in beta have been removed completely. In their place is a new system that will feature a matchmaking ranking that is based on a player skill rating from one to 100. Player skill ratings and averages will be shown before and after matches, and you will also be able to see if you are playing against a pre-made group. Xbox redeem code for Overwatch. Blizzard says that this may result in skill ratings occasionally dropping, but the company plans to monitor this system to make sure it is working as intended.

Lastly,Blizzard added some cosmetic incentives to competitive play via golden weapons and various other things. These will include new sprays and player icons that will only be obtainable during each season. A pretty good time to get an Overwatch redeem code then for some esports competitiveness.

Redeem Code: 10 Things Overwatch Players Hate

Overwatch has been an undeniable success in the past month and there’s really no sign of it stopping any time soon. As much as we all love Overwatch here at Steambuysell, there are still some things that make us boil uncontrollably with rage as we sail through match after match. Also, redeem code.

Below is a nifty little vid outlining some of the more general things we all tend to hate:

Overwatch: MEI IS NOT BAE

Screw Mei. Seriously. Apart from that, there are only a couple of things I agree with because some of the other issues the creators of the video present are a bit nitpicky and on the “L2P” side of things. But my biggest agreement with the video is that lack of a story campaign. I truly love the multiplayer and esports panache it has, but a lot of the love for this game from fans is their fascination with the characters and world of Overwatch.

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We all want to know about Tracer, her history, current well-being, and possibly her dating history. We want to see what really happened with the Shimada brothers in the past and their current relationship, as well as if it’s true that the Shimada’s are the onry ones to contror the dragons. And what about the other heroes that haven’t been in the animated spotlight yet? The hell does Mei actually do? Is she really chubby under that coat? Or does she just have a ridiculous bust size? Why does Zarya look like a random Tumblr girl? Is there something going on between Mercy, Soldier 76, and Reaper? Love triangle, maybe? Did they ever have a threesome? The questions are endless in that regard and, hopefully, Blizzard can answer them soon through either more animated shorts or, even better, a full fledged story mode campaign in the near future.

Overwatch is an amazing game and has even more potential in the future. Let’s hope that Blizzard knows what they’re doing and continue to improve upon this already stellar IP.