It’s now official that the original franchise that put the FPS genre on the map is joining the fray of the budding FPS e-sports scene with Quake Champions. It’s invariably a revival of its arena shooter franchise with the twist of the growing popularity of being a team-based shooters like Overwatch and Team Fortress 2.
Despite the hype of hardcore Quake fans, Quake champions had a relatively odd reaction when it was showcased in Quakecon 2016. At this point, it’s clear that the developers have to work on a few more things for its marketing before they can assume Steam keys will fly off virtual shelves upon its release in, presumably, late 2017 or early 2018.
Steam Keys E-Sports: Street Fighter Meets Quake
The first thing Tim Willits, creative director of the game, presented was that it wasn’t at all going to change from how diehards know the franchase. High-speed, technical combat with rocket jumping and all the complications that put Quake on the map were still in the game. With a showcase of the classic weaponry in a new engine and era, the audience simply lapped up everything that was thrown at them – that is, until the developers showcased the heroes usable in-game.
Similar to Mobas like League of Legends and Dota or like other class-based shooters like Overwatch, Quake Champions has its, well, champions do unique things like blinking, acrobatics, flying, and a ton of other stuff that set them apart from other champions, giving them distinct advantages over others. While that sounds great for the common gamer, it wasn’t too well received by the truly diehard Quake fans.
The devs, id Software, hoped that this would be a bit more welcomed by their target audience as they see the champion element of the game more as a supplementary element than anything else, setting itself apart from the likes of Mobas and other team-based shooters by having more focus on individual skill rather than the rock-paper-scissors element these other games have for their class mechanics.