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Overwatch Review Part 1 – Hype! – Steam Codes

Disclaimer! I am in no way a fan of shooters in general, much less FPS MOBAs or team based shooters like Overwatch and Team Fortress 2, or whatever you want to categorize them as. So this is going to be in the perspective of a gamer that does not at all hold any hype for the genre.

While there aren’t any Steam Codes for Overwatch, it’s still the most hyped game right now and isn’t slowing down at all. Now, even I, as I said earlier, am not a fan of shooters, but Overwatch has caught me hook, line, and sinker from the trailers and animated shorts alone. But, of course, I had my own share of healthy skepticism considering that the game had nothing past its MMO PvP-like arenas. I was attracted to the lore and the very existence of its characters, so why would a non-shooter gamer ever pick it up? Well, my curiosity and want to involve myself with the characters and Overwatch’s world was enough to spur me to buy the game. Again, it doesn’t have a Steam CD key, so that added to my initial reluctance as I only ever play Steam games. Hesitantly, I picked up the game a few days ago and I was even thinking that I was going to regret the purchase. I’m glad that I was wrong.

Steam Codes: The Core of Overwatch

Overwatch, at its beginning, assumes that you are a nub in all things shooter. This is true in my case and the brief tutorial, with the help of Athena, Overwatch’s own sentient computer, and the very lovely Tracer, ran me through the basics once more just to make sure I wouldn’t make a fool of myself in a real match. Blizzard really put a lot of thought into making the game accessible to every because this intention is extremely pronounced with how simple it is to understand how your hero works and how to do mechanics in a match. The best noob-friendly thing in the game is never running out of ammo. Yes, you do run out of ammo in your clip and will have to reload eventually, but you don’t need to go rummaging throughout the arena for clips if your reserves run low because, well, it’s infinite in Overwatch. You can’t ever run out of steam.

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After going through the extremely basic tutorial of Overwatch, I immediately headed into quick play mode where I found a match in no less that 5 seconds. There are tons of people playing this game right now, so there isn’t any issue in getting a match. Once in, the objectives are very clear, simple, and to the point. Every arena right now only has objective capturing and nothing else. While that does sound weak for a game this hyped, I assure you that it simply isn’t the case. There are 3 kinds of objective capturing in Overwatch; King of the Hill style, Base capturing, and Payload delivery. All these mechanics merely involve one of your team mates to stand in the highlighted area to capture it. A capture stops and becomes contested when a player of the opposing team steps into the area as well.

King of the hill is as simple as can be; capture the target area before the timer runs out and you win the game. Base capturing varies on the team you’re on. The attacking team, randomly chosen, needs to capture both base points in the arena before the timer runs out to win. The defending team, on the other hand, has to prevent these base points from the attacking team and, in order to win, has to run the clock to zero. Lastly, Payload delivery focuses on bringing a movable objective from point A to point B. This is true for the escorting team that has to remain by the side of the payload in order for it to move. The more players near a payload, the faster it will move. The defending team in this game has to stop the payload from reaching its destination. They can do this by, of course, wiping out the enemy team enough so that they don’t ever get to move the payload, and by moving the payload the opposite direction themselves simply by standing close to it or on top of it.

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As you can see, while the mechanics may be inherently similar, the variation of this single objective capturing mechanic gives Overwatch a lot of flavor all on its own. With 12 varied maps with their own interesting twists, turns, and secret accessways, there’s really no end to the fun that can be had in Overwatch. Now if only it had Steam Keys, I’d much better prefer playing on Steam than on Battle.net…

Continue to the next part – Overwatch Review Part 2 – Be A Hero! – Redeem Codes

Steam Keys Esports: A Quietly Competitive Japan

Since the early days of the the fighting game scene or any scene for that matter, Japan has dominated the rest of the world with their top tier reflexes, advanced gameplay tactics, and superior reads. However, at the dawn of Street Fighter V, a highly anticipated game by the competitive esports community, Capcom announced that there would be no arcades of the game. The company, instead, opted to focus on crane games as their physical arcade games. But this unprecedented event has Capcom exploring the possibilities, and profitability, of the online market by releasing their flagship game on PC.

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It’s relatively strange for a Japanese company to even release on PC due to their stance of extreme support for their console gaming industry, as well as being dissuaded by the dangers of piracy for games like Street Fighter. It’s progress.

Apparently envious of the success of MOBAs that have but a single and easily accessible platform, Street Fighter V is going on the same path. But this makes some people worry that the entire idea of “Japan Vs. The World” may become mere historical context all entirely.

Steam Keys: The Japanese Arcade Culture

Aside from the very Japanese trait of training till you can’t train anymore, the arcade culture of Japan is the biggest advantage it had over the rest of the world. Being able to compete in a tense and pressure-packed atmosphere, as well as exposure to all types of players and their diverse playstyles have enable Japanese players to do so well on the narrower-thinking world.

Without and arcade version of SFV, this advantage ceases to exist, with most challenges between players happening only online. This isn’t to throw shade at the concept of getting better at online match play, but there aren’t any stakes involved when combating another through net play. What sort of stakes, you ask? Well, the very idea that single 100 yen you put through the machine of course! That speaks volumes of what it feels like to be in an arcade; you don’t want your money wasted.

Surely, the prevalence of netplay in SFV will greatly make the game, and the genre, much more competitive and accessible to everybody else in the world. Secrets in Japanese gameplay will no longer remain secret. But this does foreshadow an end to an era.

Street Fighter V is now available online and at retail stores. For the best deals on Steam redeem code and cheap steam games, check out our Steam Keys section on PlayerAuctions.

Steam Keys Esports: Daigo & Co. Dropped by Mad Catz

It has recently come to light that Mad Catz is taking a different direction with its company and may drop top tier fighting gamers Daigo Umehara, Mago, Tokido, and others, who are top Street Fighter players in the world, from company sponsorship. Rumors have it that the company is in dire straits at the moment and is in need of all of its partitioned budgets to be focused on a solitary project.

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Steam Keys Esports: The Company’s Direction

Not only that, but Mad Catz has recently announced that it will be laying off 37% of its staff in order to support its new hierarchy. With another former Mad Catz sponsored fighting gamer, Poongko, signing off on DoTA’s Team Secret, the Mad Catz hullabaloo is just further being amplified.

Daigo Umehara, one of the most, if not the most, successful individual esports athlete has been sponsored by Mad Catz for an extremely long time. Along with his contemporaries, Tokido and Mago, they are only three of the Fighting game gods of Japan that will be without any financial backing if their contracts are not renewed. The players themselves have stated that their initial contracts will end or have ended this March of 2016 and are unsure of their future with the company.

Steam Keys Esports: The Future of the Mad Catz Gods

If worse comes to worst, they will be forced to part ways with Mad Catz, however there won’t be any real difficulty in finding some other to sponsor them. Like what was earlier stated with Poongko, many Moba esports teams have been opening their doors to professional fighting gamers and they may well be picked up by other prolific teams such as Evil Geniuses, Red Bull, Razer, or maybe even Invictus Gaming. There is no shortage of teams that are willing to sponsor three of the best Street Fighter players in the world, it’s all a matter of what they will choose.

It’s in my opinion that this is going to be a grave error that Mad Catz will regret in the near future if they do not renew the contracts of their players. While the company may be flogging at the moment, it’s been famed for sponsoring Daigo Umehara and his fellow gods, and would do itself a disservice in letting that distinction go. Nothing is set in stone at the moment, so we’ll wait for further developments on that front.

For more esports news, follow Steam Keys Esports column every week for news on the latest happening in the various scenes around the globe. Check out marketplaces for cheap Steam games and Steam redeem code to get in on the action in Mobas and Fighting Games.