tf2 market

TF2 Market: Updates End of August

A week had passed on the latest update in Team Fortress 2. Didn’t hear about it? Read on to catch up! These could affect the TF2 Market.

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Team Fortress 2 Update

Source: Team Fortress 2 Website

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the Short Circuit causing lag compensation problems on the server
  • Fixed sappers sometimes only being applied to one Engineer teleporter
  • Weapons can no longer be juggled to bypass the weapon’s re-fire rate
  • Fixed a server crash related to sending an invalid client command
  • Fixed players being able to teleport out of the spawn room using the Eureka Effect at the beginning of a round
  • Fixed Mann vs. Machine players receiving abandon penalties after playing at least one wave
  • Fixed Refill Ammo canteens not refilling the ammo for all weapons in Mann vs. Machine
  • Fixed mini-sentries not having full health when they are built quickly during the setup time on Mann vs. Machine maps
  • Fixed the scoreboard badge panels not updating properly when teams would change sides on attack/defend maps
  • Fixed Casual and Competitive mode badges incorrectly displaying the level 1 badge when at max level
  • Updated the materials for the Mistaken Movember to fix a transparency problem
  • Updated the model for the Pretty Boy’s Pocket Pistol to fix a problem with shading
  • Updated the Frontier Justice so the “Revenge crits are lost on death” attribute is displayed as a negative
  • Strange Part: Allies Extinguished can now be applied to Strange Sydney Sleeper rifles
  • Added the Tip of the Hats 2016 community event medals
  • Updated the Salty Dog to hide the Scout’s headphones
  • Fixed the Borneo map stamp using the incorrect image in the Mann Co. Store
  • Fixed the game not properly honoring the steam per-game language setting
  • Fixed a bug with the Cow Mangler 5000 reload speed
  • Updated the localization files

 

Team Fortress 2 will be a lot smoother to play now with all these updates and fixes. Don’t think about having to trade TF2 for another game because Team Fortress 2 is a little better now.

TF2 Market: Elder Learning From Youth

Can we agree that Team Fortress 2 is the parent of Overwatch because of the mere fact it was released first? I think majority will agree with me on that since Blizzard said that they took ideas from Team Fortress 2 and applied them on their FPS baby. So if ever there is like a TF2 Market system in Overwatch, it will be very obvious that the idea came from, well, Team Fortress 2.

TF2 Market: As of Right Now

With the luxury of Overwatch to be able to see the mistakes and what Team Fortress 2 lacked, they were able to avoid those. Now that Overwatch is gaining massive success by covering those cracks and holes of Team Fortress 2, Team Fortress 2 players are suggesting that things be fixed in their game. Now the tables have turned, Team Fortress 2 is learning from Overwatch. Heck, Team Fortress 2 even added a competitive mode because Overwatch has one. Yeah for sure, Valve did this because they just got the idea from Overwatch.

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Here are some of the opinions of Team Fortress 2 players taken from Reddit:

  • The only thing TF2 should learn from Overwatch is the class composition notes
  • “Not enough support characters”

“Too many snipers”

TF2 could really use these.

  • I also liked respawn-timer on healthkits.
  • Im adding some things i enjoy in here aswell:

Kill cams

Play of the game

Respawn time on health kits

Auto voice lines but only for team mates (its really annoying trying to be sneaky and hear “WHY HAS THE CART STOPPED?”)

 

Also this:

  • also big shiny butts, dont know why no one mentioned that yet

In the end, it is all about exchange of ideas and learning from each other. There is nothing bad about it. As Team Fortress 2 gets better with the updates and changes, we shouldn’t trade TF2 for Overwatch or another game yet. It is just sad that it took them so long to realize the things missing in the game.

 

TF2 Market Team Composition, Please

Okay, I called it. I knew that team composition for people will still be insignificant even after the meet your match. These kids that have so many hats because their moms bought them for them in the TF2 Market whenever they have tantrums will stay stubborn as fuck whether it be casual quick play or in competitive mode. Yeah, team composition is not important for them and apparently, they don’t care if they like losing for like, forever. Yeah, I predicted it and I think with what I’m about to share will actually confirm it.

TF2 Market Kids

While I was just reading some good posts in Reddit about how Team Fortress 2 has become somewhat active again because of the new patch, I came across this thread about some stupid pubs (snipers and spies) not wanting to change roles for defense. Here is the photo of the poster:

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Yeah, if someone is asking you nicely, you should at least not be an asshole right? But no, this individual was so cool that he had to reply with such douchery.

Don’t get me wrong, I still think snipers and spies are strong in Team Fortress 2 but they are not the ideal roles to play on defense. In addition, I assume this is a pub. Original poster must have solo queued and got teamed up with this douchebag. So yeah, one should expect that these pubs aren’t any good. If you are, great! But we ain’t expecting you to be so kindly switch, right? Common sense.

I really feel for IFuckSJWsDaily since you know, he has common sense getting grouped up with people who don’t have. In addition, the desire to win was non-existent for those, again, kids. Losing isn’t fun and without good team composition, you are bound to lose. I really do hope these kinds of people stay in the quick play mode because for sure they will be a pain in the ass in competitive mode. If that happens, yeah, I would definitely trade TF2 for another fps game.

TF2 Market: Good Story Pt. 4

Last time I shared with you the third part of a very nice story. Here is the fourth part for you guys to enjoy as Team Fortress 2 fans and active TF2 market patrons.

TF2 Market: Continuation

I arrived at their office a few weeks later in beautiful California. I went through the rounds of interviews starting at 9 AM. After the seven and a half hours of interviews, of testing me everything from algorithms, data structures, building simple apps, asking me questions about design/UX/UI, career motivations, culture fit questions, and more, it was over. I was emotionally/physically/mentally exhausted, but I felt good. I even got to meet Messiah in person for the first time in two years, and he gave me a TF2 shirt. Even after meeting him in person, I still can’t put a face to his voice from Mumble. It’s just too unreal.

After I flew home, I went through one more phone technical interview with them, just to get more data. Considering they are a data analytics company, that made a lot of sense.

So after around 11+ combined hours of interviews, one day, my now-boss called me to extend me an offer. It was my first offer, from a company of my dreams, and after all those rejections! I don’t think happiness described it. After literally nine months of rejections after rejections, of reviewing those excruciating data structures and algorithms questions (which takes time away from me from developing great applications), of waking up knowing I still don’t have a job while friends around me were getting offers – it was finally over. It actually took me three days to fully process the mental load that it’s over.

I achieved my dream, but I didn’t do it alone. Playing TF2 actually helped me achieve my dream. Thank you Messiah, Borat, and the rest of the team for being such good people. I honestly can say I couldn’t have done it without them!

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Wow, Team Fortress 2 isn’t just a game. TF2 can teach some lessons that can be applied in real life. Amazing story. Trade TF2 or not, it’s still a great game. Hope you enjoyed this story by LoopsCode and learned something!

TF2 Market: Change of Scenery

It’s all bad news about Team Fortress 2 recently and these days have been no better either. No, let us not blame Blizzard with Overwatch. If there’s one we can point a finger to is to Valve and how they mishandled Team Fortress 2 in many different ways. With the overflowing news of all things bad for TF2, let us divert our attention to a good story that might never have happened if not for Team Fortress 2. Surely, this cannot be seen in the TF2 Market, so read on.

TF2 Market: Good Story

This is a post by LoopsCode in TF2 Reddit. I am merely sharing it to you guys!

This is a story on how TF2 got me a job in Silicon Valley, the place of my dreams to begin my career as a fresh new computer engineering grad.

This story started two years ago, when I was invited to sub as a Soldier in a UGC Silver Highlander team from a friend, his name Borat, I met in TF2Center. We played a few games while we chatted in Mumble, and in the first few games, we clicked pretty well. A few days later, this friend asked if I was interested in joining their team full-time as their main soldier for the upcoming season. I first hesitated, but eventually agreed because I thought the dudes were all very swell.

Fast forward a few months, we were deep into the weekly games. Our team didn’t have the best DM, or the best players, or even the best strats, but gosh darn, we had team work and good vibes. The group of guys were just great people that encouraged each other when things went south, and in general, made the sometimes-toxic UGC environment tolerable, and even fun!

Speaking of toxicity, this is how the story really started.

 TF2 Market, Trade TF2, TF2, Team Fortress 2

To be continued…

LOL. Look forward for the continuation everyone! Don’t trade TF2 yet!

TF2 Market: Team Composition

Now that there is a competitive mode in Team Fortress 2, the game’s play or meta changes. Team Fortress 2 was more of a casual game but now that competitive mode is one of the game’s mode, players should be more aware on how to cope with other players thus the importance of team composition. There were games that our team had no medic in them and caused the loss because noon was healing damaged teammate and it was frustrating. I was so frustrated that a cheap guy like me looked into the TF2 market and thought of buying something to relieve the stress. What more in a more serious mode in competitive mode. That’s why I am here to share with you guys on how to setup an optimal team by having a great team composition.

TF2 Market: According to Wiki

So I looked up for some write-ups on the proper team composition on competitive Team Fortress 2, because honestly I haven’t set foot in the mode in fear of getting frustrated again. Good thing TF2 Wiki provided some info on team composition:

The standard competitive lineup is made up of the following team composition:

  • Medic
  • Demoman
  • Pocket, usually a Soldier
  • Roamer, also usually a Soldier
  • Utilities, usually both Scouts

The Medic and Demoman almost never change classes within a game. Depending on the map, either or both utilities might spend more time as other classes, especially on asymmetrical maps like Gravel Pit or Badwater. Soldiers most commonly remain Soldiers throughout the entire game, though the pocket sometimes switches to a Heavy, and other switches are not unheard of.

The combination of the Medic and at least one of his partners (generally a Soldier and a Demoman) is referred to as “The Combo”. The Combo will usually receive the Medic’s Übercharge, and represents a team’s location in a map. The Roamer and Situational classes will move around and look to gain picks, back-cap, or force the enemy medic to deploy an Übercharge to save himself.

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Trade TF2 for another game isn’t a good idea now since the addition of fresh content / new modes.

We will go further on this topic on my next article. Do you think this is the right team composition in the game? Let us know what you think in the comments section below.

 

TF2 Market: Uh Oh

Bad news for Team Fortress 2 as their strongest competitor, Overwatch, has released trailers and news on a new character in the game and balances / fixes as well. As Team Fortress 2 just released their competitive mode and new quick match mode, Overwatch coincidentally (I would like to think) has new content. This will for sure affect the TF2 Market again.

TF2 Market in Danger Again

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PATCH FEATURES

New Hero: Ana (Support)
After being out of the fight for several years, one of Overwatch’s founding members is returning. Introducing Ana—a battle-scarred veteran who supports her teammates from a distance using a unique and highly specialized collection of weapons.

Ana’s primary weapon is her Biotic Rifle, which fires long-range darts that can restore the health of her allies or deal ongoing damage to her enemies. Meanwhile, her Biotic Grenade is perfect for a close-quarters clash, simultaneously healing teammates and injuring foes caught in its small area of effect. (Affected allies will also receive a temporary increase to all incoming healing, while affected enemies can’t be healed for a few moments.) And if the battle starts to get out of hand, Ana’s sidearm can fire a Sleep Dart, knocking her adversaries unconscious.

Plus, Ana’s ultimate ability, Nano Boost, empowers one of her teammates, granting faster movement, increased damage, and resistance to enemy attacks.

To learn more about Ana, click here.

GENERAL UPDATES

Gameplay

  • If a match goes into Overtime for more than 20 seconds, the fuse will now start to “burn down” more quickly
  • Players now respawn more slowly during Overtime (increased spawn time by 2 seconds)

 

Competitive Play

  • Competitive Play matches can now only have one of each hero per team. For more info, click here.

 

Miscellaneous

  • Added Ana as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes
  • Timing on Zenyatta’s Rapid Discord achievement is more lenient
  • Targeted teammates now respond by saying “I’m with you,” when players use the “Group Up” communication
  • Renamed five sprays to avoid duplicate titles

You might say that this doesn’t concern Team Fortress 2. Absolutely the opposite. This greatly affects Team Fortress 2 because it fuels again the hype train in Overwatch. People will trade TF2 again for Overwatch because of this new character and changes. Hopefully this wouldn’t though because I have love for both games.

 

TF2 Market: Do You Know This Already?

We all have that favorite role in Team Fortress 2. We prefer this certain class more than the other classes in the game because we are so comfortable playing with that role therefore we perform best. I assume that most Team Fortress 2 players don’t know the every detail of the changes in the new big update for their classes like they do not know the trend in the TF2 Market. Do not worry, we will cover them here!

 

TF2 Market: Class Changes for Scout, Soldier and Sniper

With the help of a good Samaritan in Reddit, we got the changes for Scout, Soldier and Sniper. We will cover the rest of the lineup on the next write-up.

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Scout

Crit-A-Cola

Added Marked-for-Death debuff for 2 seconds after the buff effect expires

The Soda Popper

Added “On hit: build Hype”

Removed “build hype by running around”

Shortstop

Added an Alt-fire attack — reach out and shove someone!

Removed +healing bonus

Reduced pushback vuln to +20% (from +40%)

Sun on a stick

Take 25% less damage from fire while deployed

Soldier

The Righteous Bison

Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly

Per-shot damage has been increased to compensate, resulting in slightly more damage on average

Point-blank deals 54 damage (previously 20-80)

Maximum range deals 24 damage (previously 14-56)

Slowed projectile by 30%

Projectile damage reduced by 25% for each enemy penetrated

Updated projectile impact sound

The Disciplinary Action

Reduced duration of speed bonus on teammates to 2 seconds (from 3)

The Rocket Jumper

Updated model/materials and sound

Sniper

Cozy Camper

Now requires a full charge to gain flinch resistance

The Sydney Sleeper

When fully charged, or when making a headshot, now applies Jarate in a radius

Scoped shots now extinguish teammates

The Cleaner’s Carbine

Removed hidden +10% damage taken multiplier while under the effects

The thought to trade TF2 for another game shouldn’t cross your mind because these changes brings a new excitement to the game. Look forward for the rest of the changes in my next post!

TF2 Market: Pyro In Us

On one of my articles, I said that Overwatch did a great job in creating characters with their own personalities and characteristics. Team Fortress 2 actually was kind of the first who did it in an FPS MMO setting. The different classes have different attitudes, mannerisms, etc. thus made them attractive in their genre which became a great TF2 Market.

TF2 Market: Great Analysis

There’s a fresh post in Reddit that is a great analysis on how we are all relatable to the TF2 characters especially the Pyro:

In Team Fortress 2, the nine classes are distinct characters, all with unique personalities and features. However, one of them is an exception: the Pyro. The Pyro wears a full-body suit that masks their every feature and muffles their voice. The only character trait we’re given is that the Pyro sees a very different world than we do. Instead of the violence, murder, and insanity, they see a world of rainbows, candy, and little cherubs. There’s no death in Pyroland, only happiness.

Furthermore, the Pyrovision Goggles item show that Pyroland might not be the product of insanity, but a half-virtual reality that transforms everything they see into something out of a children’s cartoon.

That’s because the Pyro represents the players.

Think about it. As players, we’re murdering people. We think it’s okay because they’re not real, because no one actually dies, but that still doesn’t change the fact that we’re virtually killing people for fun. It’s not a life-or-death battle to us, just something that we all share and enjoy. Not only that, but we even laugh at it; the comics and videos make death and brutality funny. We laugh at these grizzled mercenaries because they accidentally killed themselves, or had a fatal accident.

Furthermore, the Pyro was shown to be a very successful businessman, but would much rather be fighting, and lose himself in Pyroland. Just like how we can be successful in real life, but prefer to lose ourselves in video games filled with death and carnage.

TL;DR: The Pyro is an insane maniac because they represent us players. When we play Team Fortress 2, we’re not seeing it as it is, a horrific unending tale of violence and death, but a fun game to play. We enjoy the game, and we laugh at the comics and videos, all the while ignoring the fact that we’re enjoying virtual murder.

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Pretty deep and relatable, right? This is one reason I won’t easily trade TF2 for any game (Overwatch is a complete exemption though, lol) because we can get deep stuff like this aside from enjoying the game.

Tf2 trading – Kinds of Shooters

Tf2 trading is on the brink of extinction so as the tf2 market.

The hyped game right now – overwatch, probably came from the concept of team fortress. Team fortress has these basic characters like tank, damage, sniper, support characters. In overwatch, we can see similar characters too: tank, snipers, damage, and support. The only difference is, overwatch has different versions of these characters. Take for example mercy and lucio, these folks are both healers but works differently. On the other hand, in team fortress, the only support character is the medic. With massive pool of characters, it makes overwatch more complex than team fortress.

Team fortress, battleborne and overwatch created a new kind of first person shooter. Counter strike is classic and it is way too different than overwatch, although, it falls in the same genre. It is like the different kinds of monkeys. There are gorillas; there are baboons. They are different, but still falls in the same category of monkeys.

Tf2 trading – Battle Arena

Not sure what to call the genre of the likes of team fortress 2 and overwatch, for the time being let’s call it ‘battle arena.’

Battle arena is a kind of first person shooter where there are character classes. And it is centered in objectives not kills.

Unlike the classic first person shooters, the players re-spawn constantly which make this genre more addictive because you don’t have to wait.

Classic

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Counter strike is classic. A game is composed of rounds. Each round players are only given with one life with 100 HP, lose it and you have to wait until the next round.

Classic first person shooters barely focus on the objective or more like they utilize objective to get kills.

Military

Another kind of first person shooter is the likes of battlefield. The goal is to capture bases. Moreover, players can ride things like tank and humvee.