TF2 Trading: Latest Update

Worried that Team Fortress 2 might die in any moment, I keep track of the updates of this game. If update continues to come in TF2, it will be a good sign. TF2 Trading won’t be going anywhere as well. More revenue for Valve means they will keep focus on Team Fortress 2.

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TF2 Trading: Update

Here is the news about the latest TF2 update coming from the Team Fortress 2 official website.

Team Fortress 2 Update Released

November 2, 2016 – TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added the GA’lloween 2016 community event medals
  • Fixed sv_shutdown not working for community dedicated servers
    • All servers now enter hibernation state when they are empty and have no remaining work, which informs commands such as sv_shutdown
    • Added tf_allow_server_hibernation (default: 1) to allow disabling hibernation state
    • This should generally only be necessary if running server plugins that are not compatible with hibernation
    • Added sv_shutdown_cancel to cancel a pending shutdown
  • Updated the truce period during Halloween boss fights
    • Players are no longer affected by the truce when in their spawn room, allowing them to fight their way out if necessary
    • Sappers can no longer be used while a truce is active
  • Updated the “tiny” spellbook spell
    • Fixed a case where players could get outside the world
    • Fixed not switching Heavies to their melee weapon
  • Updated player destruction mode so the “Team Leader” does not heal teammates while in the Underworld
  • Fixed Halloween contract reward items not being craftable
  • Fixed Strange Human Cannonballs and Strange Battery Canteens not tracking stats
  • Fixed Casual search criteria being saved automatically while connecting to a server
  • Fixed a case where players could suicide on a pumpkin bomb to gain progress on certain Merasmissions
  • Updated the equip region for the Spine-Chilling Skull
  • Updated pl_fifthcurve_event (Brimstone)
    • Fixed exploit where players could get under the map near BLU starting area
    • Fixed exploit where players could get out of the map near graveyard
    • Fixed exploit where players could enter RED base as BLU
    • Fixed some skeletons running into lava when there are no enemies in Hell
    • Fixed medieval tiny spell & other Merasmus voice spells lasting too long for some players
    • Fixed big ghost getting stuck when map ends
    • Fixed a spot where players could get stuck if entering it under Tiny spell
    • Fixed another case of non-solid pumpkin
    • Tuned respawn time for RED team at last area
  • Updated cp_sunshine_event (Sinshine)
    • Fixed multiple visible nodraws and other texture bugs
    • Fixed nonsolid pumpkin in lobby
    • Fixed trigger bounds in RED spawn
    • Various lighting changes

 

It is a good time to buy TF2 Items knowing that the game is still releasing updates!

TF2 Trading: Like This Guy

Comparisons between Overwatch and Team Fortress 2 are endless. This copied this. That is better than that; they are never-ending. It’s as if you are improving TF2 Trading if you win the argument or if you make a really good comparison. No, people still compare.

TF2 Trading: The Post

Can’t we all be like this guy? He didn’t compare Team Fortress 2 and Overwatch because he just wants to clash the two. Here is the first part of his post:

 First and foremost, my credentials:

-I’ve been playing Overwatch since it came out

-I’ve been playing Team Fortress 2 for 6 years, and have over 7.5k hours on it(I know many people will already be downvoting this, but Overwatch IS heavily inspired by TF2)

My experience with Torbjorn: Personally, I haven’t spent a ton of time playing Torbjorn, despite the fact that the Engineer in TF2 was essentially my main (if not only) class. This is mainly due to the fact that I’ve been completely addicted to playing Tracer and Reinhardt. Recently I’ve tried to focus on playing Torbjorn but he seems very weak. I also haven’t seen any other players picking him in a month.

Why I think he needs a buff: It seems that his turret is extremely lackluster. It only puts out around 56 damage per second (at level 2), which is far less than most heroes. While it can still do decent sustained damage, it never seems to be sustained. The turret always seems to go down within seconds and then take AGES to be redeployed. Torbjorn seems to be focused entire around his turret (as far as his role as a defender, his armor is more of a support ability), but it seems to be countered by every single hero except for Roadhog. All the other heroes can either kill the turret in a few shots, negate all its damage, or both. Although he can put out decent damage himself with good aim, it still doesn’t match that of other heroes, and it’s only slightly improved by his ult.

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Let us continue on the 2nd part next time. Let us see if he mentions TF2 Items as well.

TF2 Trading: All That We Can Get

Being in a sudden tight competition against Overwatch in the first person shooter genre, we cannot let Team Fortress 2 lose player number anymore. Any news or post that there is a new player interested in the game and loving it, we must entertain them with all of our hearts. We, Team Fortress 2 players, cannot go “quit playing noob” on them as we need all the players we could get. Of course, it is just right to be nice to everyone. Who knows, one could be active in TF2 Trading and you can get rewards from them by just being nice.

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TF2 Trading: For Instance

It always make me smile when I read about something that is about a player liking Team Fortress 2 and how much fun he is having playing the game. Like this post in Reddit:

Alright so first of all I’m gonna get this out of the way, I already LOVE this game so far, and I haven’t even played for that long. But there are somethings I need to know because I have never played this game in my life.

  1. Every time I level up, I get a new weapon, is this how you get different weapons in the game? I got the quick fix, bow, and the Iron Boomer all within level 10. Is there another way to get weapons other than paying for them?
  2. What’s the deal with hats? I don’t have any friends yet, but how do I get them? Are these things I need to buy?
  3. What’s the best starter class? I’ve tried Demo, Pyro (my favorite), and Heavy, and these are my favorites, but is there one or two optimal beginner classes?

This is The1DragonSlayer’s post in Reddit and I’m sharing this for us to help him out. What can you guys tell him about our great game? Share all your Team Fortress 2 knowledge to this guy. From TF2 Items to TF2 Strategy, let’s guide him through the game!

TF2 Trading: Competitive Comments

Team Fortress 2 is sinking more and more by the day. I haven’t heard of great news or feedbacks about the game lately. I don’t know about the news on TF2 Trading nowadays either and the only thing I found is that TF2 rank seems like it doesn’t matter that much. People have been debating if it is worth playing rank or not.

TF2 Trading: Questions

Like this player from Reddit named GaroKO. He has something to say and ask about Team Fortress 2 rank in the TF2 subreddit:

It’s been quite some time since I said f**k that mess, I’m waiting for a fixes.

  1. Any rank filters so as rank 7 I won’t get teamed with fresh meats with 50hingame
  2. or some sort of filter that takes hours spent in game and match people with similar playtime
  3. Did they do anything to quitters? Can I afraid of someone leaving match at the very last seconds of the game and loose my rank progress because of that one person?
  4. Does rank depends on skill/performance? Not when I’m on the top scoreboard, I carry whole teaam but still loose and I have to loose rank bcause my team was mann co cap noobs with 50h in game.

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People replied that matchmaking isn’t fixed yet. Well, it is working but it is not a good system in people’s opinion. Higher ranks are still getting matched to those who are new and vice versa. It is not because people don’t want to play with them but the whole point of rank match is to play with people who have the same skill as you do, assuming. Players leave also and it seems that penalty isn’t that rough on those who do. There are many deterring factors and players are questioning still if it is worth playing rank in Team Fortress 2. Some do enjoy though. If I can get more TF2 items through rank, I would play the heck out of rank. It isn’t the case though. Sadly.

TF2 Market: Updates End of August

A week had passed on the latest update in Team Fortress 2. Didn’t hear about it? Read on to catch up! These could affect the TF2 Market.

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Team Fortress 2 Update

Source: Team Fortress 2 Website

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the Short Circuit causing lag compensation problems on the server
  • Fixed sappers sometimes only being applied to one Engineer teleporter
  • Weapons can no longer be juggled to bypass the weapon’s re-fire rate
  • Fixed a server crash related to sending an invalid client command
  • Fixed players being able to teleport out of the spawn room using the Eureka Effect at the beginning of a round
  • Fixed Mann vs. Machine players receiving abandon penalties after playing at least one wave
  • Fixed Refill Ammo canteens not refilling the ammo for all weapons in Mann vs. Machine
  • Fixed mini-sentries not having full health when they are built quickly during the setup time on Mann vs. Machine maps
  • Fixed the scoreboard badge panels not updating properly when teams would change sides on attack/defend maps
  • Fixed Casual and Competitive mode badges incorrectly displaying the level 1 badge when at max level
  • Updated the materials for the Mistaken Movember to fix a transparency problem
  • Updated the model for the Pretty Boy’s Pocket Pistol to fix a problem with shading
  • Updated the Frontier Justice so the “Revenge crits are lost on death” attribute is displayed as a negative
  • Strange Part: Allies Extinguished can now be applied to Strange Sydney Sleeper rifles
  • Added the Tip of the Hats 2016 community event medals
  • Updated the Salty Dog to hide the Scout’s headphones
  • Fixed the Borneo map stamp using the incorrect image in the Mann Co. Store
  • Fixed the game not properly honoring the steam per-game language setting
  • Fixed a bug with the Cow Mangler 5000 reload speed
  • Updated the localization files

 

Team Fortress 2 will be a lot smoother to play now with all these updates and fixes. Don’t think about having to trade TF2 for another game because Team Fortress 2 is a little better now.

TF2 Trading: Tutorials

I bumped into an interesting post in the Team Fortress 2 Subreddit about tutorials. No, this is not about TF2 Trading. We are going back to the basic of tutorial and what Mami_ , the original poster, thinks of it.

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TF2 Trading: Post

Here is the post of Mami_ :

I have one major gripe with the tutorials everyone is suggesting, and that is that it makes the game a pretty tough one to get in to.

Think of this; all of us have learnt on our own accord to rocket jump, sticky jump, use certain weapon combos, do certain movement techniques like sentry jumping and so on. The reason we learnt those things is because we spent hundreds if not thousands of hours mastering every single thing this engine has to offer.

Every time I see someone give tutorials, they all have the same issues:

  • They have nine different paths which can easily take up someone’s first 9 hours of gameplay
  • They teach players very convoluted techniques
  • In turn, these two things overwhelm new players which might be to a point where players are not willing to invest this time into the game

When I first started playing, I stayed because it was a very comfortable game to get in to. I wouldn’t have kept playing this game if I had to waltz through an entire single player game before I could even try multiplayer.

In turn, I think that the current tutorial isn’t actually terrible or anything.

  • It teaches basic movement
  • It teaches players to utilize secondaries and melee weapons
  • It explains the works of some of the more special classes
  • It brushes over medic’s importance

It misses a few key things of course. It doesn’t teach airblasting, crouch jumping and all those things. But should it really teach those things. Isn’t it worth it for players to experiment like we did when we just started out?

Summarized, I think that we should not over-convolute the tutorial. It could quickly make this game look like some impossible monolith to master. Even though it actually is, making it look like one could definitely scare players away.

Mami_ is right. Tutorials aren’t supposed to be difficult to understand because they should be friendly to new players taking on the game. They don’t even know that there are TF2 Items in the game. So, keep it as simplest as possible guys.

 

TF2 Market: Elder Learning From Youth

Can we agree that Team Fortress 2 is the parent of Overwatch because of the mere fact it was released first? I think majority will agree with me on that since Blizzard said that they took ideas from Team Fortress 2 and applied them on their FPS baby. So if ever there is like a TF2 Market system in Overwatch, it will be very obvious that the idea came from, well, Team Fortress 2.

TF2 Market: As of Right Now

With the luxury of Overwatch to be able to see the mistakes and what Team Fortress 2 lacked, they were able to avoid those. Now that Overwatch is gaining massive success by covering those cracks and holes of Team Fortress 2, Team Fortress 2 players are suggesting that things be fixed in their game. Now the tables have turned, Team Fortress 2 is learning from Overwatch. Heck, Team Fortress 2 even added a competitive mode because Overwatch has one. Yeah for sure, Valve did this because they just got the idea from Overwatch.

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Here are some of the opinions of Team Fortress 2 players taken from Reddit:

  • The only thing TF2 should learn from Overwatch is the class composition notes
  • “Not enough support characters”

“Too many snipers”

TF2 could really use these.

  • I also liked respawn-timer on healthkits.
  • Im adding some things i enjoy in here aswell:

Kill cams

Play of the game

Respawn time on health kits

Auto voice lines but only for team mates (its really annoying trying to be sneaky and hear “WHY HAS THE CART STOPPED?”)

 

Also this:

  • also big shiny butts, dont know why no one mentioned that yet

In the end, it is all about exchange of ideas and learning from each other. There is nothing bad about it. As Team Fortress 2 gets better with the updates and changes, we shouldn’t trade TF2 for Overwatch or another game yet. It is just sad that it took them so long to realize the things missing in the game.

 

TF2 Trading: Playing Around

Since Team Fortress 2 is really losing in the first person shooting games battle, mainly against Overwatch, players have been doing a lot of other stuff in the game like tinkering with console commands and how they can make the game a little more interesting. Just like TF2 Trading, game has been so dull that’s why they just tinker with console commands.

TF2 Trading: Pretty Interesting Discovery

Like perrywinklefinn, he played around console commands and shared with us in Reddit his interesting discovery:

I was messing around with some new custom arm animations for the engineer on tr_walkway when I noticed that I had 2 sentries. Here is how to replicate this: – step 1: open the console and type “sv_allow_point_servercommand always” – step 2: laod tr_walkway (I haven’t tested every map but so far tr_walkway is the only map where I got this to work, I think it may have something to do with tr_walkway not having any setup timer at the start). – step 3: build a sentry, this can be a mini sentry or a normal sentry. You can upgrade it as much as you like. – step 4: go into options-video options-advanced and open the drop down box for ‘high dynamics range’ to something other than what it is already set to. – step 5: click apply, it will want to reload the map. Once the map is reloaded the original sentry should still be there but the game doesn’t count it as your sentry, so you can go and build another one. – step 6: repeat steps 5 and 6 as much as you want to have infinite sentries!!

Note: this will work with all engineer buildings but when you restart the map the teleporters don’t stay synced to each other, they just sit there.

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All images regarding his post can be found here.

I wonder if there are commands that can affect TF2 Items in the game as well. Hopefully there are more of this to come.

TF2 Trading: Latest Updates

Did you guys know that TF2 Trading is still flourishing thus Valve still active in updating the game? There is a new update and if you missed it, I am sharing it to you guys right now!

TF2 Trading: List of Updates

 

The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Competitive Mode
    • Players in the first tier of ranks (1-6) now lose substantially fewer rank points on match loss
    • Players with high win/loss ratios in recent matches now earn bonus rank points in order to accelerate their progress toward a more appropriate rank
  • Added report player context menu on scoreboard
    • Requires mouse input mode on the scoreboard (see Adv. Options)
  • Fixed a potential security issue (thanks to Justin G., aka sigsegv, and Linus S., aka PistonMiner, for this report)
  • Fixed an issue with The Righteous Bison and Pomson 5000 hit detection where projectiles were being removed when colliding with invisible entities
  • Fixed a display issue with combat text damage numbers against Engineer buildings sometimes being incorrect (such as with weapons that do reduced damage against buildings)
  • Removed the damage effects and pain sounds when using the Rocket Jumper and Sticky Jumper
  • Updated PASS Time view model positions to support using FOV 70
  • Updated the animations for the Sharp Dresser to fix a clipping problem
  • Updated the localization files
  • Updated cp_sunshine to fix some clipping issues
  • Updated cp_metalworks
    • Adjusted the height of the ceiling in the room behind the second control point
    • Added some slight visual detail to various concrete rooms throughout (team color stripe)
    • Adjusted the height and width of various doors throughout the level. Mostly focused on primary paths into combat areas, with an eye towards standardizing door sizes where possible.
    • Fixed an angled playerclip brush above 2nd control point that players could surf on (thanks Photon)
    • Adjusted height of ‘tank’ in L room behind 2nd control point
    • Moved two tall spotlights back into a clipping brush at mid to avoid very small collision issue (thanks Bilbert)
    • Adjusted some clipping issues by turning rooftop brushes into displacements/func_brushes throughout the map and disabling collision (thanks Bilbert)
    • Clipped off some glass windows at 2nd
    • Added crate to cargo containers at mid, allowing scouts to get onto the highest cargo container
    • Added props to the clipping ramp around the final control point to indicate collision
    • Replaced brush fence on the platform in alley with a metal prop to solve an asymmetrical shadow bug (thanks Bilbert)

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These are all from the TF2 website. You can check their website as well for more news on updates on the game and TF2 items.