Update

TF2 Trading: Latest Update

Worried that Team Fortress 2 might die in any moment, I keep track of the updates of this game. If update continues to come in TF2, it will be a good sign. TF2 Trading won’t be going anywhere as well. More revenue for Valve means they will keep focus on Team Fortress 2.

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TF2 Trading: Update

Here is the news about the latest TF2 update coming from the Team Fortress 2 official website.

Team Fortress 2 Update Released

November 2, 2016 – TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added the GA’lloween 2016 community event medals
  • Fixed sv_shutdown not working for community dedicated servers
    • All servers now enter hibernation state when they are empty and have no remaining work, which informs commands such as sv_shutdown
    • Added tf_allow_server_hibernation (default: 1) to allow disabling hibernation state
    • This should generally only be necessary if running server plugins that are not compatible with hibernation
    • Added sv_shutdown_cancel to cancel a pending shutdown
  • Updated the truce period during Halloween boss fights
    • Players are no longer affected by the truce when in their spawn room, allowing them to fight their way out if necessary
    • Sappers can no longer be used while a truce is active
  • Updated the “tiny” spellbook spell
    • Fixed a case where players could get outside the world
    • Fixed not switching Heavies to their melee weapon
  • Updated player destruction mode so the “Team Leader” does not heal teammates while in the Underworld
  • Fixed Halloween contract reward items not being craftable
  • Fixed Strange Human Cannonballs and Strange Battery Canteens not tracking stats
  • Fixed Casual search criteria being saved automatically while connecting to a server
  • Fixed a case where players could suicide on a pumpkin bomb to gain progress on certain Merasmissions
  • Updated the equip region for the Spine-Chilling Skull
  • Updated pl_fifthcurve_event (Brimstone)
    • Fixed exploit where players could get under the map near BLU starting area
    • Fixed exploit where players could get out of the map near graveyard
    • Fixed exploit where players could enter RED base as BLU
    • Fixed some skeletons running into lava when there are no enemies in Hell
    • Fixed medieval tiny spell & other Merasmus voice spells lasting too long for some players
    • Fixed big ghost getting stuck when map ends
    • Fixed a spot where players could get stuck if entering it under Tiny spell
    • Fixed another case of non-solid pumpkin
    • Tuned respawn time for RED team at last area
  • Updated cp_sunshine_event (Sinshine)
    • Fixed multiple visible nodraws and other texture bugs
    • Fixed nonsolid pumpkin in lobby
    • Fixed trigger bounds in RED spawn
    • Various lighting changes

 

It is a good time to buy TF2 Items knowing that the game is still releasing updates!

TF2 Market: Updates End of August

A week had passed on the latest update in Team Fortress 2. Didn’t hear about it? Read on to catch up! These could affect the TF2 Market.

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Team Fortress 2 Update

Source: Team Fortress 2 Website

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the Short Circuit causing lag compensation problems on the server
  • Fixed sappers sometimes only being applied to one Engineer teleporter
  • Weapons can no longer be juggled to bypass the weapon’s re-fire rate
  • Fixed a server crash related to sending an invalid client command
  • Fixed players being able to teleport out of the spawn room using the Eureka Effect at the beginning of a round
  • Fixed Mann vs. Machine players receiving abandon penalties after playing at least one wave
  • Fixed Refill Ammo canteens not refilling the ammo for all weapons in Mann vs. Machine
  • Fixed mini-sentries not having full health when they are built quickly during the setup time on Mann vs. Machine maps
  • Fixed the scoreboard badge panels not updating properly when teams would change sides on attack/defend maps
  • Fixed Casual and Competitive mode badges incorrectly displaying the level 1 badge when at max level
  • Updated the materials for the Mistaken Movember to fix a transparency problem
  • Updated the model for the Pretty Boy’s Pocket Pistol to fix a problem with shading
  • Updated the Frontier Justice so the “Revenge crits are lost on death” attribute is displayed as a negative
  • Strange Part: Allies Extinguished can now be applied to Strange Sydney Sleeper rifles
  • Added the Tip of the Hats 2016 community event medals
  • Updated the Salty Dog to hide the Scout’s headphones
  • Fixed the Borneo map stamp using the incorrect image in the Mann Co. Store
  • Fixed the game not properly honoring the steam per-game language setting
  • Fixed a bug with the Cow Mangler 5000 reload speed
  • Updated the localization files

 

Team Fortress 2 will be a lot smoother to play now with all these updates and fixes. Don’t think about having to trade TF2 for another game because Team Fortress 2 is a little better now.

TF2 Trading: Latest Updates

Did you guys know that TF2 Trading is still flourishing thus Valve still active in updating the game? There is a new update and if you missed it, I am sharing it to you guys right now!

TF2 Trading: List of Updates

 

The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Competitive Mode
    • Players in the first tier of ranks (1-6) now lose substantially fewer rank points on match loss
    • Players with high win/loss ratios in recent matches now earn bonus rank points in order to accelerate their progress toward a more appropriate rank
  • Added report player context menu on scoreboard
    • Requires mouse input mode on the scoreboard (see Adv. Options)
  • Fixed a potential security issue (thanks to Justin G., aka sigsegv, and Linus S., aka PistonMiner, for this report)
  • Fixed an issue with The Righteous Bison and Pomson 5000 hit detection where projectiles were being removed when colliding with invisible entities
  • Fixed a display issue with combat text damage numbers against Engineer buildings sometimes being incorrect (such as with weapons that do reduced damage against buildings)
  • Removed the damage effects and pain sounds when using the Rocket Jumper and Sticky Jumper
  • Updated PASS Time view model positions to support using FOV 70
  • Updated the animations for the Sharp Dresser to fix a clipping problem
  • Updated the localization files
  • Updated cp_sunshine to fix some clipping issues
  • Updated cp_metalworks
    • Adjusted the height of the ceiling in the room behind the second control point
    • Added some slight visual detail to various concrete rooms throughout (team color stripe)
    • Adjusted the height and width of various doors throughout the level. Mostly focused on primary paths into combat areas, with an eye towards standardizing door sizes where possible.
    • Fixed an angled playerclip brush above 2nd control point that players could surf on (thanks Photon)
    • Adjusted height of ‘tank’ in L room behind 2nd control point
    • Moved two tall spotlights back into a clipping brush at mid to avoid very small collision issue (thanks Bilbert)
    • Adjusted some clipping issues by turning rooftop brushes into displacements/func_brushes throughout the map and disabling collision (thanks Bilbert)
    • Clipped off some glass windows at 2nd
    • Added crate to cargo containers at mid, allowing scouts to get onto the highest cargo container
    • Added props to the clipping ramp around the final control point to indicate collision
    • Replaced brush fence on the platform in alley with a metal prop to solve an asymmetrical shadow bug (thanks Bilbert)

TF2 Trading, TF2 Items, TF2, Team Fortress 2

 

These are all from the TF2 website. You can check their website as well for more news on updates on the game and TF2 items.

TF2 Trading: Veteran Voiced Out

Team Fortress released recently a big update that included the competitive mode and the quick play matchmaking mode. I have only read the patch notes since, well, I don’t play Team Fortress 2 that much anymore because Overwatch. Going back, after I read the update, I thought to myself, “Wow pretty cool! Valve is putting an effort to compete in the FPS market again.” But then it hit me, “This sounds a lot like Overwatch.” Maybe it was just me. Until I found a video that reaffirmed my assumption after reading the patch notes. This is going to be bad for TF2 trading.

TF2 Trading: Muselk Talks

Muselk has been playing Team Fortress 2 since forever so it is very reliable in terms of his opinion. I also think of him as a non-biased first person shooter player as well. You will surely agree when you watch his other videos and most definitely this video:

I loved the “Overwatch is doing great with it, let’s do it as well” comment. For one, I really thought of the idea when I read the update notes and Muselk seconding the thought, what a relief for me. Valve doesn’t have to do that. They were first in the market anyways, they could’ve done that a long time ago and maybe got the success of that idea before Overwatch. Who knows, that would be another “TF2 did it first” argument and Valve could’ve gotten the credit and not Blizzard. What’ surprising was the ranked rating. You did great in a game with three gold medals and won and still ranked down? Maybe this was a bug but with the anxiety of the remaining handful (LOL) of Team Fortress 2 players, it’s almost unforgiveable. Valve is a veteran in the industry as well, they should know better.

TF2 Trading, TF2 Items, TF2, Team Fortress 2, update

The last thing to cry about is that Valve is as if they are just giving TF2 players disappointment after disappointment as if they don’t care anymore. I really anticipated that Overwatch will bring the best out of Valve but it was otherwise. TF2 items surely will not sell again.

TF2: Medic, Demoman and Medic

Okay, we got distracted by some topics last week, let us go back to taking a look at the recent changes. Now, for Medic, Demoman and Engineer. Definitely, Valve trying to make TF2 Trading active again with these changes to make Team Fortress 2 fresh.

TF2 Trading: Changes

Medic

Base

All Mediguns allow the Medic to match the speed of their heal target

Previously only available on The Quick Fix

Quick Fix

berCharge rate reduced to +15% (from +25%)

Overdose

Increased movement speed bonus to +20% (from +10%)

Increased damage penalty to -15% (from -10%)

Dropped Mediguns

Stored UberCharge begins to decay over time after coming to rest

Demoman

Base All boots now require a shield to activate any move speed bonus listed on the item

The Iron Bomber Decreased the fuse time to 1.4 seconds (from 2.0)

The Quickiebomb Launcher Increased charge time reduction to -70% (from -50%) Increased damage bonus for (max) charged shots to +35% (from +25%) Increased clip size penalty to -50% (from -25%) Removed “Stickybombs fizzle 4 seconds after landing”

The Sticky Jumper Updated model/materials and sound

Engineer

Base Level 1 teleporters now cost 50 metal (previously 125)

Widowmaker Damage increased +10% when attacking the same target as your sentry

Eureka Effect

Reduced “50% less metal from Dispensers and Pickups” to 20%

Added “Teleporters cost 50% less metal”

The Short Circuit

Base projectile attack is -10 metal (hit or miss) and then add -5 metal for each projectile destroyed (sometimes a buff, sometimes a nerf)

The Pomson

Fixed an exploit with shooting through your own buildings

Increased close-range damage to 72 (from 62)

Reduced long-range damage to 32 (from 42)

Updated projectile impact sound

TF2 Trading, TF2 Items, TF2, Team Fortress 2, update 

So, with these changes, Team Fortress 2 players will become more active again in playing the game. This also means that players will be having to change their usual playstyle to cope in these changes. TF2 Items will definitely sell again with the players coming back to play TF2. That’s something to assume, right? Hopefully!

TF2 Trading: Changes Continued

Last time I shared to you guys the changes made to the first three classes (Scout, Soldier and Sniper) in Team Fortress 2. These changes and balances were made in accordance with the new competitive mode and the new quick play mode. Good thing that Valve made these changes so that Team Fortress 2 will at least become a little fresher than the usual. This might make TF2 Trading a little more active as well, who knows?

TF2 Trading: Heavy, Spy and Pyro Changes

Again, this is from a nice poster from Reddit:

Heavy

Natascha and Brass Beast

20% damage resistance now only applies when spun up and below 50% max health

Huo-Long Heater

Added -10% damage

Added +25% increased damage vs. burning players

Reduced ammo drain to -4/sec (from -6)

Reduced pulse damage from Ring of Fire to 12 (from 15) due to increased damage vs. burning

Buffalo Steak Sandvich

Fixed “damage taken” multiplier accidentally being +10%, instead of the listed +25%

Spy

Base

Max speed increased to 320 (from 300)

Enforcer

Attacks pierce resist and absorb effects from all sources

Pyro

All Flamethrowers

Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%

Medics hear a “healing interrupted” sound when this is happening to their heal target

The Manmelter

Removed (hidden) 20% fire rate penalty

TF2, Team Fortress 2, TF2 Trading, TF2 Items

With the balances and changes, players will have to play differently which is a good thing. Team Fortress might be old but these little patches can bring a whole new ballgame to Team Fortress 2. I saw some people comment that it’s a miracle that there’s a new patch which is true. They are happy that there is but they also don’t want to overhype it because there is nothing to be hyped about. Well, at least there’s a chance that there will be more TF2 Items available in the store! We will continue next time for the last three class changes!

TF2 Market: Do You Know This Already?

We all have that favorite role in Team Fortress 2. We prefer this certain class more than the other classes in the game because we are so comfortable playing with that role therefore we perform best. I assume that most Team Fortress 2 players don’t know the every detail of the changes in the new big update for their classes like they do not know the trend in the TF2 Market. Do not worry, we will cover them here!

 

TF2 Market: Class Changes for Scout, Soldier and Sniper

With the help of a good Samaritan in Reddit, we got the changes for Scout, Soldier and Sniper. We will cover the rest of the lineup on the next write-up.

TF2 Market, Trade TF2

Scout

Crit-A-Cola

Added Marked-for-Death debuff for 2 seconds after the buff effect expires

The Soda Popper

Added “On hit: build Hype”

Removed “build hype by running around”

Shortstop

Added an Alt-fire attack — reach out and shove someone!

Removed +healing bonus

Reduced pushback vuln to +20% (from +40%)

Sun on a stick

Take 25% less damage from fire while deployed

Soldier

The Righteous Bison

Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly

Per-shot damage has been increased to compensate, resulting in slightly more damage on average

Point-blank deals 54 damage (previously 20-80)

Maximum range deals 24 damage (previously 14-56)

Slowed projectile by 30%

Projectile damage reduced by 25% for each enemy penetrated

Updated projectile impact sound

The Disciplinary Action

Reduced duration of speed bonus on teammates to 2 seconds (from 3)

The Rocket Jumper

Updated model/materials and sound

Sniper

Cozy Camper

Now requires a full charge to gain flinch resistance

The Sydney Sleeper

When fully charged, or when making a headshot, now applies Jarate in a radius

Scoped shots now extinguish teammates

The Cleaner’s Carbine

Removed hidden +10% damage taken multiplier while under the effects

The thought to trade TF2 for another game shouldn’t cross your mind because these changes brings a new excitement to the game. Look forward for the rest of the changes in my next post!