opinion

TF2 Trading: Veteran Voiced Out

Team Fortress released recently a big update that included the competitive mode and the quick play matchmaking mode. I have only read the patch notes since, well, I don’t play Team Fortress 2 that much anymore because Overwatch. Going back, after I read the update, I thought to myself, “Wow pretty cool! Valve is putting an effort to compete in the FPS market again.” But then it hit me, “This sounds a lot like Overwatch.” Maybe it was just me. Until I found a video that reaffirmed my assumption after reading the patch notes. This is going to be bad for TF2 trading.

TF2 Trading: Muselk Talks

Muselk has been playing Team Fortress 2 since forever so it is very reliable in terms of his opinion. I also think of him as a non-biased first person shooter player as well. You will surely agree when you watch his other videos and most definitely this video:

I loved the “Overwatch is doing great with it, let’s do it as well” comment. For one, I really thought of the idea when I read the update notes and Muselk seconding the thought, what a relief for me. Valve doesn’t have to do that. They were first in the market anyways, they could’ve done that a long time ago and maybe got the success of that idea before Overwatch. Who knows, that would be another “TF2 did it first” argument and Valve could’ve gotten the credit and not Blizzard. What’ surprising was the ranked rating. You did great in a game with three gold medals and won and still ranked down? Maybe this was a bug but with the anxiety of the remaining handful (LOL) of Team Fortress 2 players, it’s almost unforgiveable. Valve is a veteran in the industry as well, they should know better.

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The last thing to cry about is that Valve is as if they are just giving TF2 players disappointment after disappointment as if they don’t care anymore. I really anticipated that Overwatch will bring the best out of Valve but it was otherwise. TF2 items surely will not sell again.

Eve Plex: Sharing Part 4

Here is the last part of a great sharing why Eve Online is one of the best games out in the market right now. If you didn’t know the part that came before this, please take a look in the list of my posts. Yeah, I would link you the other parts but this is already the last part of four parts. Anyways, hope you can relate with this guy talking about his experience and some things about some Eve Online Ships.

Eve Plex: Continuation

And it’s this level of interaction that makes this a very REAL world in a digital space. Despite all of the scientific accuracy in Elite Dangerous, you never escape the cockpit; the knowledge of being in a simulation. A false environment, no matter how believable from a distance, will never make up for the depth of and truth behind the social constructs in EVE Online.

I know this is a bit overlong for a lover letter, but I guess all I’m really trying to say is that I wish I had come here sooner, and I’ll probably be here awhile.

FINAL NOTE: Minmatar ships look like a three year old built them out of leftover Legos after his big brother used all the good pieces. (And now you will all focus on this statement instead of the story.)

POST FINAL NOTE: This is one of the first things I’ve ever posted on Reddit, and I really didn’t expect this many people to read a long ass post like this – but oh yeah, these are EVE players. Thanks guys 🙂

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It was a refreshing read when you get to realize that all of the things he said is what made me stay in Eve Online as well. It’s as if he just told my experience or read my mind and wrote all of it. Yeah, I do wish too that I did play Eve Online sooner. With all those Eve Ships, the economy, the interaction with other people, etc. Eve Online is absolutely great.

Dead by Daylight Review Part 1 – Steam Codes Spotlight

The 80’s horror thematic has been relatively untouched in recent years save for a few games like Until Dawn on consoles. While it’s an amazing game, it, sadly, has no Steam codes to speak of, so we connoisseurs of this relatively campy genre had to wait for a good long while. And, who would have thought that we’d be getting two of these at the same time? While Friday the 13th is backed by a gloriously powerful IP, Dead by Daylight is no slouch at all with a very unique multiplayer experience that still retains the essence of dread and terror we felt from those very same 80’s movies.

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Steam Codes: Dead by Daylight in a Nutshell

The game, at its core, is very simple: It’s essentially Evolve in reverse. A player controlled serial killer hunts down 4 other players who take on the role of prey and/or victims as the latter attempt to outmaneuver, outwit, and escape the former. In a map, there are basically five generators that the teens must activate in order to open up the exit doors, enabling them to claim victory over the serial killer. But this does take a lot of time and skill, as well as taking on the numerous quick time events that come along with starting a generator. Failing to do a couple of QTEs will blow a fuse in the generator, making it even more difficult for survivors to escape. In fact, this even alerts the serial killer player to their location and can make it much more impossible to start said generators in peace.

What about the serial killer? Well, all he has to do is, uh, kill them. It’s a wee bit more complicated than it sounds because the players that play the killer have their own mechanics and rules to follow, as if they were playing a different game all entirely. In true 80’s horror fashion, the killer is, of course, unkillable, and has the odd ability to chase down healthy survivors with ease despite the essentially permanent dread walk from the likes of Jason and other noteworthy antagonists. However, just like Jason and other antagonists, killers have a lot of trouble navigating small and narrow spaces like windows, corridors, and is easily stopped by simple, makeshift blockages in paths. Killers also have to play in the first person, unlike the prey who play in third person, giving the former a narrower field of view. Killing a survivor isn’t as simple as lopping off their heads, but killers must rely on a “bleed out” mechanic in order to fully eliminate a player. They can either wait for it where they struck down the survivor or hang them by a meat hook in your “safe” space, but will essentially have to wait it out. They can be rescued at any point if they’re not too careful, putting them back into the game.

It makes for tense games, with on-the-fly decision making and rounds filled with do-or-die moments, each of which gives every game a climactic feel: you either escape or you get horribly killed. There’s an astonishing feeling of dread when you’re being hunted: the killer projects a blood red vision cone showing where they’re looking, and seeing that creep up on you – as well as hearing the the chase theme that suddenly begins to intensify as they get closer – is creepy and unnerving. Willing to purchase the Steam codes or not, Just seeing the killer is enough to spook even experienced players: they move quickly, but are animated as to appear to be doing the Michael Myers walk, looming not running, and their sheer size projects an air of hideous inevitability should you be caught. Bit by bit, this is looking great to get a Steam redeem code for it, isn’t it?

Continued in the next part.

 

Dead by Daylight Review Part 2 – Redeem Code Spotlight

Continued from Dead by Daylight Review Part 1 – Steam Codes Spotlight

At its very core, Dead by Daylight is scary as scary can be. With randomly generated maps, teams will be using the environment to their advantage as killers will bypass them completely though their menacing looms and larger-than-life unpredictability. It’s a series of fear-driven encounters that have both sides running frantically to outwit each other. While it’s a great game, this sort of gameplay is weak against developing metas, as with most competitive games. Well, just think about it; you’re playing as a lone killer against a team of well coordinated survivors – you are definitely going to lose.

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Right now, the survivors definitely have the greater advantage over the killers. Though, one could also say that killers are underpowered instead, but it still shows that fights against coordinated survivor teams or even just from well-experienced players make the game a bit too one-sided. With the meta of the game right now, the slow movement speed of killers are easily exploited and outclassed by the clear advantages of survivors. Though killers have their own sets of abilities to tip the scales in their favor, it still feels like they are too underpowered for their own good.

Other issues also grate, particularly the fact that at every turn the survivors get second chances, from needing to be hit twice, to (potentially) wriggling free of your grasp when carrying them to a more advantageous spot, to the speed at which the survivors can free others from the meathooks you hang them on to kill them. Visually, it can often appear very muddy and washed out, which isn’t great for spotting or tracking targets (if you’re looking for someone who’s been downed you can forget it).

The progression system in the game could use a little more work as well. Akin to the system in place for Payday, players get some xp and perks after every match, like a slight, but permanent, boost to move speed, but it isn’t so much that it will help a lot in the long run. It’s pretty shallow at the moment but, of course, this could change in the future. The game is great overall and the sense of dread is authentically amazing that you’ll be able to dismiss some of the glaring problems at its core for quite some time. Given a bit more time to develop, this could turn out to be a good staple of gaming like the Left 4 Dead series. Here’s to hoping.

Redeem Codes: Is it Worth it?

So, should you buy it? It’s great but not great enough for you to blow your money on PC redeem code or Xbox redeem code right this instant. It’s more worth it if you just wait for a sale.