Last time I shared to you guys the changes made to the first three classes (Scout, Soldier and Sniper) in Team Fortress 2. These changes and balances were made in accordance with the new competitive mode and the new quick play mode. Good thing that Valve made these changes so that Team Fortress 2 will at least become a little fresher than the usual. This might make TF2 Trading a little more active as well, who knows?
TF2 Trading: Heavy, Spy and Pyro Changes
Again, this is from a nice poster from Reddit:
Heavy
Natascha and Brass Beast
20% damage resistance now only applies when spun up and below 50% max health
Huo-Long Heater
Added -10% damage
Added +25% increased damage vs. burning players
Reduced ammo drain to -4/sec (from -6)
Reduced pulse damage from Ring of Fire to 12 (from 15) due to increased damage vs. burning
Buffalo Steak Sandvich
Fixed “damage taken” multiplier accidentally being +10%, instead of the listed +25%
Spy
Base
Max speed increased to 320 (from 300)
Enforcer
Attacks pierce resist and absorb effects from all sources
Pyro
All Flamethrowers
Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
Medics hear a “healing interrupted” sound when this is happening to their heal target
The Manmelter
Removed (hidden) 20% fire rate penalty
With the balances and changes, players will have to play differently which is a good thing. Team Fortress might be old but these little patches can bring a whole new ballgame to Team Fortress 2. I saw some people comment that it’s a miracle that there’s a new patch which is true. They are happy that there is but they also don’t want to overhype it because there is nothing to be hyped about. Well, at least there’s a chance that there will be more TF2 Items available in the store! We will continue next time for the last three class changes!