A new indie game has been released out in the store for Steam account users! It’s an engaging, poetic, story-telling game about a boy’s journey with cancer. Better grab your tissues and get ready for an emotional roller coaster! Today we’ll discuss all there is to know about the game before you purchase it and add to your Steam account value. Read on below for more information.
That Dragon, Cancer: Game Background for Steam Account Users
That Dragon, Cancer is an indie video game developed by Ryan and Amy Green, Josh Larson, and Numinous Games. It is an autobiographical game that tells the story of a young boy named Joel and his journey with cancer as a small child. It is a point-and-click adventure game abundant in interactivity, poetic storytelling and immersion. The game is based off of Green’s own son, also named Joel, who suffered the same fate. He was diagnosed with terminal cancer at 12 months old and, despite doctors’ expectations of a short time to live, he went on to live 4 more years with his family. The game was dedicated to their son, giving players a firsthand experience of what it was like to go on that journey with Joel. The game was released on January 12, 2016, on Joel’s birthday, and is available to be purchased and played for Steam account holders.
That Dragon, Cancer: Gameplay for Steam Account Users
That Dragon, Cancer is a narrative exploration game. The player will take on the role as Joel’s parents, experiencing firsthand what it is to have had that journey with your dying son expressed as interactive art. There are decision making aspects of the game to recreate the tough decisions that Joel’s parents had to face. The game takes you to the different settings that the family has been in throughout the journey, especially the scenes inside the hospital. A beautiful example of which is the wagon ride in a hospital being envisioned as a colorful racing game. There are also creative manifestations of some of their experiences expressed in somewhat abstract art. The game also features the narration of both parents and other members of their family, alongside the interactivity, and mementos such as cards, photos, even voicemails.