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Redeem Codes: Battleborn Vs. Overwatch

Forget Team Fortress 2, Dota, and LoL; the real competitors are Battleborn and Overwatch as they’re both new IPs vying for a good spot in an increasingly competitive esports scene. Battleborn is developed by Gearbox studios, the same developers of the Borderlands series, while Overwatch is a new and original IP from Blizzard of World of Warcraft fame.

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They’re both shooters, yes, and they’re both intrinsically similar, but at the same time, play completely differently.

Redeem Codes: The Key Differences

 

  • Overwatch

Let’s start with Overwatch. Why start here? A bias? Maybe. But it also has something to do with how dead simple the game is. I don’t mean that as an insult or a compliment; but merely a statement of fact. It’s a team-based shooter that takes its roots from traditional 90’s shooters like Doom, Half Life, Quake, and, of course, Team Fortress the mod. It naturally takes inspiration from Team Fortress 2 and Blizzard freely admits that.

In terms of gameplay, it’s what you’d expect a shooter to be, but the real clincher in Overwatch is its solidly colorful cast of characters that are simply too attractive to ignore. With each hero having their own skills and abilities, each hero plays uniquely and fit roles that have to synergize well with a team. And, you know, that’s pretty much it about Overwatch.

It has some great lore, fantastic characters, and superbly fun gameplay that has been inspired from the tried-and-tested classics of the 90’s. There’s really no way to go wrong there.

  • Battleborn

Battleborn, on the other hand, can be very complicated. Calling itself a “hero shooter,” Battleborn sports also a ton of unique heroes that follow in the same vein as Overwatch, but has more skills, much more akin to a Moba than a team based shooter. If anything, the game is very similar to Smite, a 3rd person Moba with a similar concept. Battleborn also has single player and non-competitive cooperative modes coupled with an account and hero progression. Compared to Overwatch, Battleborn certainly has more to do than competitive matches.

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However, the only problem with the game is that it tries to be a lot of things at the same time. It’s trying to be an MMO, an FPS Moba, a team based shooter, and a generic shooter campaign all at once. It then becomes hard to pinpoint what it actually wants to focus on, making it harder to be taken seriously as an esport unlike Overwatch’s committed single mindedness.

Redeem Codes: What’s better?

Well, you decide! They both are good at what they do and will certainly attract specific crowds. If you like the Moba format, best to go Battleborn redeem codes, but the iffy jack of all trades concept it has going may make it hard to have an Esports future. Choose Overwatch redeem codes if you want something more stable competitively, but it does lack other content apart from the competitive aspect. Both games are great, to be honest, and it will only matter what you find more enjoyable.

Steam Codes: Civilization VI Announcement Trailer

Amidst the rumble and tumble of other hyped things like Overwatch, Batman V Superman, the Warcraft Movie, and the imminence of E3 2016, some things, like Civilization 6, somehow got swept under the rug of mainstream obscurity.

That’s pretty sad, all things considered, because the 4X grand strategy IP is one of the greatest of its generation that has proven itself with every iteration of having deep complexity, addictive gameplay, and tons of content.

Firaxis games had recently announced their flagship game, Civilization 6, will be released on Oct. 21, 2016, along with a release trailer.

Steam Codes: A New 4X

The last game, Civilization 5, was launched to huge success and critical acclaim. However, the next Civilization game, Beyond Earth, while not directly in line with the core series, didn’t do so well due to the many imbalances and bugs.

Firaxis hopes to remedy that with the sixth installment of the series, claiming that the newest game in their popular IP will introduce new ways in engaging with the game world.

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One of the biggest changes that we’ll see a departure in from previous titles is that cities will now actually grow and expand, physically. This means that cities won’t just occupy one tile in the game world but will eventually grow enough to occupy multiple tiles. This turns the standard play of Civilization on its head entirely as people will have to plan out even more where they decide to make a city, especially the first one.

The active research of a certain technology and culture will now even affect how progressive a certain civilization is. For example, while your civilization is actively researching Writing, meaning that it’s still in progress to be completed, certain stats will increase and decrease, affecting your Civilization’s actual work capacity to a certain extent. This makes planning out research much more essential when compared to past games. Interactions with other civilizations will also be greatly improved upon as it is leaning to how diplomacy worked in the 4th game rather than the watered-down, bipolar tendencies of AI in the 5th game (I’m looking at you, Gandhi).

Multiplayer will also be greatly enhanced, “designed to be easily completed in a single session,” as opposed to the very lengthy meta Civilization 5 has at present. While it sounds promising, one can’t help but wonder if they’re going to dumb down the gameplay to a point where it might not be as good. But all of that is speculation right now and all we can really do is remain positive that Civilization 6 will redeem Firaxis from the mess, Beyond Earth. Hopefully, we’ll get some early access for Steam codes on this game.

Overwatch Review Part 2 – Be A Hero! – Xbox Redeem Code

Click here for the previous part, Overwatch Review Part 1 – Steam Codes.

Being a Hero and the Balance in Overwatch! – Redeem Codes for Your Xbox One and PS4

The true crème de la crème of Overwatch is in its gorgeous lore and tantalizing plethora of heroes. With all the marketing of Overwatch, it’s kind of hard to say that you don’t know Tracer or Widowmaker, two heroes with the most screentime. But the other characters in Overwatch are fantastically made as well, evoking a great sense of interest upon seeing them. A notable example would be D.Va, a robot mech controller that uses her mech as both a tank or an offensive powerhouse to decimate the opposing team. Another two would be the brothers made famous by the animated short, Dragons, Hanzo and Genji. Hanzo, the archer, acts like a heavy duty sniper that provides amazing covering fire for his allies, the ability to scale walls, and control the flow of combat overall. Genji, on the other hand, is a swift, close quarters combatant that can decimate nearly any other hero with a strike from his sword and a very awesome ability to reflect most incoming projectiles. And I do emphasize the word swift.

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But let’s not get bogged down in only the offensive heroes. Tanks and support have a greater role in the concept of team-based shooters here in Overwatch. D.Va was already mentioned and counts as a tank, but a better example of a true blooded tank would be Reinhardt that has a limited melee attack but sports a massive and movable plasma shield that serves as mobile cover for his allies, not to mention also being obscenely tough on his own. Mercy, the most popular support character, can switch her weapon to either healing or damage boost, depending on the situation, and can resurrect allies within her vicinity with her ultimate skill.

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Quite frankly, It’s been quite some time since I’ve encountered an arena game that have all characters balanced right off the bat. Remember that Overwatch is still in its launch week and folks still haven’t found any glaring defects concerning the balance between characters. While there are some heroes that seem to have stark advantages over others, like between Tracer and McCree, remember that all characters have their own roles and that a specific character might not be within the purview of your personal playstyle. Tracer is played more as an assassin and excels in subterfuge rather than direct and active conflict. McCree is a mid-ranged combatant that excels at eliminating opponents the fastest way possible. You can’t really play McCree like Tracer that zips all across the battlefield in the blink of an eye expecting to elude the enemy front liners without getting shot at. In the same way, you can’t really play Tracer like McCree where she can take on opponents head on. She’ll just end up getting one-shotted.

The variation of style and uniqueness in Overwatch’s heroes is amazingly well done. No matter who you are, whether you like shooters or not, almost every hero in the game’s roster will be appealing for you, especially moreso with them bursting at their seams with personality. The characters in Overwatch alone make it worth getting an Xbox redeem code, a PSN redeem code, or a PC redeem code.

Continue to the next part – Overwatch Review Part 3 – The Verdict – Steam Account

Overwatch Review Part 1 – Hype! – Steam Codes

Disclaimer! I am in no way a fan of shooters in general, much less FPS MOBAs or team based shooters like Overwatch and Team Fortress 2, or whatever you want to categorize them as. So this is going to be in the perspective of a gamer that does not at all hold any hype for the genre.

While there aren’t any Steam Codes for Overwatch, it’s still the most hyped game right now and isn’t slowing down at all. Now, even I, as I said earlier, am not a fan of shooters, but Overwatch has caught me hook, line, and sinker from the trailers and animated shorts alone. But, of course, I had my own share of healthy skepticism considering that the game had nothing past its MMO PvP-like arenas. I was attracted to the lore and the very existence of its characters, so why would a non-shooter gamer ever pick it up? Well, my curiosity and want to involve myself with the characters and Overwatch’s world was enough to spur me to buy the game. Again, it doesn’t have a Steam CD key, so that added to my initial reluctance as I only ever play Steam games. Hesitantly, I picked up the game a few days ago and I was even thinking that I was going to regret the purchase. I’m glad that I was wrong.

Steam Codes: The Core of Overwatch

Overwatch, at its beginning, assumes that you are a nub in all things shooter. This is true in my case and the brief tutorial, with the help of Athena, Overwatch’s own sentient computer, and the very lovely Tracer, ran me through the basics once more just to make sure I wouldn’t make a fool of myself in a real match. Blizzard really put a lot of thought into making the game accessible to every because this intention is extremely pronounced with how simple it is to understand how your hero works and how to do mechanics in a match. The best noob-friendly thing in the game is never running out of ammo. Yes, you do run out of ammo in your clip and will have to reload eventually, but you don’t need to go rummaging throughout the arena for clips if your reserves run low because, well, it’s infinite in Overwatch. You can’t ever run out of steam.

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After going through the extremely basic tutorial of Overwatch, I immediately headed into quick play mode where I found a match in no less that 5 seconds. There are tons of people playing this game right now, so there isn’t any issue in getting a match. Once in, the objectives are very clear, simple, and to the point. Every arena right now only has objective capturing and nothing else. While that does sound weak for a game this hyped, I assure you that it simply isn’t the case. There are 3 kinds of objective capturing in Overwatch; King of the Hill style, Base capturing, and Payload delivery. All these mechanics merely involve one of your team mates to stand in the highlighted area to capture it. A capture stops and becomes contested when a player of the opposing team steps into the area as well.

King of the hill is as simple as can be; capture the target area before the timer runs out and you win the game. Base capturing varies on the team you’re on. The attacking team, randomly chosen, needs to capture both base points in the arena before the timer runs out to win. The defending team, on the other hand, has to prevent these base points from the attacking team and, in order to win, has to run the clock to zero. Lastly, Payload delivery focuses on bringing a movable objective from point A to point B. This is true for the escorting team that has to remain by the side of the payload in order for it to move. The more players near a payload, the faster it will move. The defending team in this game has to stop the payload from reaching its destination. They can do this by, of course, wiping out the enemy team enough so that they don’t ever get to move the payload, and by moving the payload the opposite direction themselves simply by standing close to it or on top of it.

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As you can see, while the mechanics may be inherently similar, the variation of this single objective capturing mechanic gives Overwatch a lot of flavor all on its own. With 12 varied maps with their own interesting twists, turns, and secret accessways, there’s really no end to the fun that can be had in Overwatch. Now if only it had Steam Keys, I’d much better prefer playing on Steam than on Battle.net…

Continue to the next part – Overwatch Review Part 2 – Be A Hero! – Redeem Codes

Redeem Code Corner: DCUO End Game

While DCUO doesn’t have much in the way of a nice early or mid game, comprised only of quest hubs filled to the brim with fetch and kill quests, with a neat little “episodic” type story for each, it’s end game is a stark difference. DCUO truly begins when you reach the proper level cap of 30. This is because gear progression is the biggest and best experience DCUO has to offer aside from the robust end game episodes of PvE and the blood-pumping action of PvP.

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Redeem Code: DCUO Gear Progression

Farming Marks of Victory will be your primary purpose of existence because these commendations enable you to purchase gear of higher combat rating. In turn, having a higher combat rating will enable you to have the ability to purchase Iconic sets with even higher combat rating from certain NPCs.

Surely, you could always just opt to try and get lucky with gear drops from solo challenges, duos, or 4 man dungeons. However, this can be difficult due to fickle RNG, rolling against other players in 4 mans, or just being downright unlucky with your personal loot drops. It’s entirely possible that, for your entire itinerary for the day, you actually get nothing useful to upgrade your Combat Rating. This has happened to me and has happened to at least 90% of DCUOs avid playerbase.

With the changes to purchasing gear costs, the price for these progression gear have all but increased when compared to DCUO’s incarnation back in its earlier years. A single piece, especially early-mid game gear of CR 70, can cost a huge amount of marks just to purchase a single piece. With a cap of 100 Marks of Victory, you can’t exactly earn a shit-ton in a period of time and then suddenly splurge right there and then.

Early in the end game, you won’t be able to find much to do for dailies for these marks due to the lack of stuff you can do. With everything gated behind a Combat Rating wall, the hardcore player will inevitably finish everything they can do in a day and still may not even be close to moving their CR due to bad drops.

Consolation to this is that, as you get stronger, you also unlock the right to play newer episodes in the DCUO story that is lifted from great and fantastic storylines like Blackest Night. It’s a great incentive for the DC fandom to keep on their progression, but may not be so much for regular MMO players.

Redeem Code: Tons of DCUO Tiers

Then again, with a crap ton of raids averaging 4 per tier (with 7 tiers), the progression raider fanatics out there will certainly have a lot to do. Remember that there isn’t a “catch up” mechanic in DCUO like there is in SWTOR or WoW, and you have to play ALL the tiers just to get to the current tier of 7. If anything, this should appeal to the hardcore WoW players that don’t like their hands being held.

Take what you will of this info, but it’s in my opinion that, while it’s not the greatest end game, DCUO knows how to keep their playerbase busy.

For more redeem codes and PSN redeem codes for DCUO, check out the marketplace for this. It’s the best place for any redeem code and other MMO related keys.

Steam Codes Spotlight: Enter The Gungeon

Enter the Gungeon is a game in the form of classic Bullet Hells, but in dungeons! There haven’t been many to put two invariably separate genres together, especially considering that Bullet Hells are done in spacious, fast-paced, and linear stage tracks while Dungeoneering is especially more focused on quiet strategy and exploration of labyrinthine networks. Again, it really isn’t something people marry together, but it’s an interesting concept entirely.

Steam Codes Pick – Weaving Unlikeliness

You pick one of several characters that each have unique stats, weapon specialties, and abilities. But the best and greatest character in Enter the Gungeon is… wait for it…. the bullet. Yep, you heard it right folks; you can play as a bullet shooting bullets at other bullets that shoot bullets at other bullets. Bulletception. But the best part about this character is that he actually starts with, and I kid you not, a sword. Called Blasphemy. Cuz, you know, he’s a bullet using a sword. With every character being just as interesting or even more than the last, Enter the Gungeon has that one character everyone is going to love.

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The “Gungeon” itself, the playing field, is an ever-evolving landscape that have been meticulously designed and hand-drawn, but, at the same time, procedurally generating new rooms and landscapes based on the performance of players. While everyone starts out in the same area, the next few rooms will be different on how fast, how good, and what method you dispatched foes with in the previous areas. There’s no similar experience for each playthrough and things just get harder and harder. The game will easily pick up if you’re too good.

Steam Codes Pick – OMG STUFF!

Again, even though it’s bullet hell gameplay, the strongest dungeon element in this game is that there is actual progression, shops, currency, and equipment you have to manage, akin to old school dungeoneering games like Legend of Zelda or Alundra. With tons of hidden rooms and secret treasures, there’s just so much content to be had in Enter the Gungeon. What makes this ever more awesome is that there’s actual multiplayer that you can partake in. Unfortunately, you can only connect via LAN as the game does not support online at the moment.

The best part, however, is that Enter the Gungeon subscribes to the Diablo and Borderlands philosophy of HOLYCRAPLOTSOFLOOT. It’s undeniable that loot-based games have a powerful pull on our psyches. With hundreds upon hundreds of guns to be looted, bought, or stolen, Enter the Gungeon will keep you busy for hours on end with its amazing looting system.

Unleash everything from the tried and true medley of missiles, lasers, and cannonballs to the bizarrely effective volley of rainbows, fish, foam darts, and bees! Yep, bees.

Yeah, that pretty much sums it up

Redeem Steam code or buy Steam Cd Key for Enter the Gungeon and tons of other bullet hell and/or dungeoneering games at PlayerAuctions.